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Designing For "Authentic" Brands: Exploring Service Design Strategies For Enhancing The Authenticity Of Cultural Brands, Zhengyi Chen Dec 2025

Designing For "Authentic" Brands: Exploring Service Design Strategies For Enhancing The Authenticity Of Cultural Brands, Zhengyi Chen

IASDR Conference Series

While service design is gaining growing traction in cultural contexts for its potential to activate cultural charm, existing research lacks clarity on what service design strategies can effectively enhance cultural authenticity in branding activities. This research aims to address the following questions: What service design strategies can effectively enhance consumers’ perception of cultural authenticity, and how? We conducted grounded theory to analyze semi-structured interview data collected from 11 interviewees. The findings identify four key strategies: embedding cultural stories in service experiences, constructing fields that present local attributes, using cultural narration to convey traits, and establishing visual identities for cultural cognition. …


Can Digital Parenting Services Be More ‘Democratic’? Exploring Parent-Child Digital Mediation Strategies Through Co-Design Workshops, Yungu Kang, Hwang Kim, Chajoong Kim Dec 2025

Can Digital Parenting Services Be More ‘Democratic’? Exploring Parent-Child Digital Mediation Strategies Through Co-Design Workshops, Yungu Kang, Hwang Kim, Chajoong Kim

IASDR Conference Series

Today, children's use of digital devices is increasing and traditional parent-centered control is revealing their limitations. Nevertheless, little research has been done to find out alternative but better means in terms of user experience. The study aims to explore digital mediation strategies between parents and children to support an ideal parenting style: democratic parenting. A co-design workshop with 9 parent-child pairs (aged 7-12) was conducted to understand real-life experiences and identifying insights. Subsequently, a workshop with 8 UX/HCI designers was held to translate these insights into design strategies. Through thematic analysis, six key insights for digital mediation with democratic parenting …


Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai Dec 2025

Interactive And Narrative Design In Local Cultural Curation: A Case Study Of Craftmanship Legacy Of Yunlin In Beigang Cultural Festival, Pi-Chun Chen, Wang-Chin Tsai

IASDR Conference Series

As local revitalization and cultural governance become increasingly valued, local cultural curation is evolving from traditional static displays to multi-level interactive participation. Particularly in areas rich in religious, artisanal, and historical depth, curatorial efforts face the dual challenge and opportunity of reinterpreting local culture through innovative communication and experiential design. This study uses the " Craft man ship Legacy of Yunlin " from the Beigang Cultural Festival in Yunlin County as a case study to explore how interactive and narrative design strategies are implemented. It focuses on contextual translation, audience interaction, and spatial storytelling to reinforce contemporary cultural expression and …


How Design Supports Local Governments In Integrating Governance Practices: The Case Of The Taiwan Design Expo, Yu-Feng Cheng, Yi-Ling Chen, Ying-Pi Ho, Chun-Yin Chu, Hui-Ling Chi, Shu-Ting Ai, Chi-Yi Chang Dec 2025

How Design Supports Local Governments In Integrating Governance Practices: The Case Of The Taiwan Design Expo, Yu-Feng Cheng, Yi-Ling Chen, Ying-Pi Ho, Chun-Yin Chu, Hui-Ling Chi, Shu-Ting Ai, Chi-Yi Chang

IASDR Conference Series

As global governance models continue to evolve, design is increasingly recognized as a key driver of public innovation and urban development. Many countries have begun integrating design into local governance as a strategic policy tool. In Taiwan, this trend is exemplified by the Taiwan Design Exhibition, which has become a major platform for the practical integration of design into urban governance. This study focuses on the Taiwan Design Exhibition (TDE) to explore how design assists local governments in implementing governance reforms. Functioning not only as an annual showcase but also as a long-term mechanism for urban transformation, the exhibition enables …


Exploring The Factors Associated With The Effectiveness Of Airline Safety Briefings: An Information Design-Based Perspective, Yuhan Cao, Chunxi Huang, Hao Tan Dec 2025

Exploring The Factors Associated With The Effectiveness Of Airline Safety Briefings: An Information Design-Based Perspective, Yuhan Cao, Chunxi Huang, Hao Tan

IASDR Conference Series

In air travel, passengers’ safety knowledge is a critical factor in ensuring their survival in life-threatening or hazardous situations. Aviation regulations require airlines to provide safety briefings that inform passengers about in-flight safety procedures to ensure appropriate responses in emergencies. However, the effectiveness of in-flight safety briefings remains a concern. To this end, the current study explores the factors associated with the effectiveness of airline safety briefings from an information design- based perspective. More specifically, a 2×2×2 experimental design was employed, considering three key variables: information format (i.e., narrative vs. non-narrative), information framing (i.e., gain vs. loss), and information presentation …


Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima Dec 2025

Collaborative Learning Experience Design For Kindergarten: The "Marumaru Play Labo" Wood-Based Learning And Play Program, Bente Sutas, Masashi Igaki, Nanami Inoue, Mitsuyo Oshima

IASDR Conference Series

This study describes the “MaruMaru Play Labo” Wood-Based Learning and Play Program, a project structured using Learning Experience Design (LXD). The intervention intentionally employed a co- creation framework, involving diverse partners, including university Design and Childcare departments, the kindergarten, and local environmental groups, to enhance productive learning design. The experimental program, centered on Japanese wood-based learning (Mokuiku), aimed to enhance working memory (WM) and non-cognitive skills in 11 kindergarten children, with parental participation required across all five lessons. Quantitative analysis of WM scores showed no significant difference between groups, suggesting a need to reassess the assessment tool and consider external …


Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang Dec 2025

Experience Economy Theory-Based Brand Design Research: Case Studies Of Macau Souvenirs, Kaixing Liu, Weijia Wang

IASDR Conference Series

In recent years, with the rise of the "experiential marketing" concept, enhancing the consumer purchasing experience is a topic of significant discussion in both academia and industry. As a distinctive local specialty of Macau, local souvenirs brands suffer from severe homogenization, which diminishes consumer purchase intention. Furthermore, intense market competition and high operational costs pose significant challenges to brand operations. Improving the consumer experience in purchasing souvenirs stimulates purchase intention, thereby addressing the sales challenges that souvenir brands face. At present, sufficient research on how brand experience design influences the consumer shopping experience is lacking. From the perspective of the …


E-Broidery In Wonderland: A Pilot Study On Tangible Narratives With Interactive E-Textile, Wenhui Yue, Jeanne Tan Dec 2025

E-Broidery In Wonderland: A Pilot Study On Tangible Narratives With Interactive E-Textile, Wenhui Yue, Jeanne Tan

IASDR Conference Series

While tangible narratives (TNs) move intangible stories into the physical world, research has often prioritized technological novelty or external goals over the narrative itself. To address the gap, this paper presents "E-broidery in Wonderland", a collection of interactive e-textile artifacts for storytelling. Four electronic embroidery prototypes were created for the story of Alice in Wonderland to explore how prior knowledge of stories influences user interaction (RQ1) and to assess the impact of e-textiles on a familiar story in TNs (RQ2). Through a mixed-methods pilot study with 12 participants, a critical pattern emerges between users' familiarity and their primary interaction with …


Exploring Annotation-Enabled Co-Design In Social Vr With Photogrammetric Childcare Rooms, Yuki Taoka, Fuyumi Iwasawa, Kaho Kagohashi, Shiori Fujimaki, Momoko Nakatani, Shigeki Saito Dec 2025

Exploring Annotation-Enabled Co-Design In Social Vr With Photogrammetric Childcare Rooms, Yuki Taoka, Fuyumi Iwasawa, Kaho Kagohashi, Shiori Fujimaki, Momoko Nakatani, Shigeki Saito

IASDR Conference Series

Co-design is essential for creating innovation and acceptable solutions, yet scheduling and on-site access often make in-person sessions infeasible. Social virtual reality (VR) is emerging as a promising alternative for co-design efforts. However, the specific challenges associated with VR make it difficult to directly apply co-design methods that are effective in traditional in-person workshops. This study aims to propose and evaluate a novel co-design method using social virtual reality (VR) for asynchronous collaborative designing in the context of childcare. The virtual environment included photo gram metric scans of a childcare room to simulate on-site design activities virtually, as well as …


Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò Dec 2025

Towards Emotional Technology: A Framework To Evaluate Culturally Resonant Immersive Storytelling Design, Stefania Palmieri, Giuseppe Lotti, Mario Bisson, Eleonora D'Ascenzi, Claudia Spinò

IASDR Conference Series

In an increasingly convergent landscape where Design, Art, and Technology intersect to transcend disciplinary boundaries, immersive storytelling design is emerging as a strategic tool for crafting experiences that are both culturally resonant and creatively compelling. This paper aligns with such a trajectory by exploring the potential of 360-degree video (an apparently “lower-tier” technology compared to more advanced extended reality solutions) as an expressive medium capable of activating culturally grounded narrative forms. Despite this potential, a significant gap persists in the literature: the absence of structured frameworks for evaluating the effectiveness of immersive content, particularly in terms of its emotional and …


Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati Dec 2025

Sensing Soil Habitability: Relational Data For Multispecies Attunement, Diya Samit, Mathias Funk, Bahareh Barati

IASDR Conference Series

Design research increasingly engages with ecological complexity through the emerging bodies of More- than-Human design (MtHD) and biodesign. While these fields share topical concerns, they differ in their onto-epistemological orientations, particularly in how they employ data. Biodesign often harnesses data to engineer novel functions in living systems, whereas MtHD emphasizes relationality, care, and designing with other-than-humans. Despite growing interest in bridging these perspectives, data practices at their intersection remain predominantly representational or oriented towards instrumental control. This paper responds to calls for rethinking data by introducing Soil Habitability as both a conceptual and methodological lens, grounded in an exploratory research-through-design …


Mapping Taiwan's Design Ecosystem: A Policy-Oriented Approach, Tang-Ling Kuo, Li-Ting Huang Dec 2025

Mapping Taiwan's Design Ecosystem: A Policy-Oriented Approach, Tang-Ling Kuo, Li-Ting Huang

IASDR Conference Series

Amid the rising international recognition of design as a driver of innovation, this study addresses a gap in the design policy literature regarding the under representation of non- Western perspectives by adapting and contextual ising European-derived ecosystem frameworks to Taiwan’s unique policy environment. This paper presents a comprehensive case study of Taiwan’s design ecosystem, using a policy-oriented mapping approach to support agenda-setting and the formation of a national design policy. Drawing on a mixed-methods participatory design research process (2020–2024), the study conducts a stakeholder analysis, performs a strengths, weaknesses, opportunities, and threats (SWOT) assessment, and offer strategic policy recommendations. The …


A Design And Feasibility Study Of Virtual Navigation Tasks For Early-Stage Alzheimer's Disease Detection, Cuiyi Lin, Peiheng Cai, Zhuoya Wang, Ruyin Zhang, Weining Ning, Min Hua Dec 2025

A Design And Feasibility Study Of Virtual Navigation Tasks For Early-Stage Alzheimer's Disease Detection, Cuiyi Lin, Peiheng Cai, Zhuoya Wang, Ruyin Zhang, Weining Ning, Min Hua

IASDR Conference Series

Early detection of Alzheimer's disease (AD) is critical, with spatial navigation impairment being a promising biomarker. This study validates the feasibility of using immersive navigation tasks in Virtual Reality (VR) and Mixed Reality (MR) for cognitive screening. By integrating design thinking into task construction, the study also examines how narrative framing and spatial layout influence user comprehension and engagement. Eleven healthy young adults completed the Montreal Cognitive Assessment (MoCA) and performed egocentric and allocentric navigation tasks across three difficulty levels on Meta Quest 3. Results demonstrated high task accuracy in both environments, with MR showing significantly lower motion sickness and …


The Creative Process In Interdisciplinary Teams: A Dual Mechanism Model, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Davi A. Gomez Celis, Yu-Chen Chen, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang Dec 2025

The Creative Process In Interdisciplinary Teams: A Dual Mechanism Model, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Davi A. Gomez Celis, Yu-Chen Chen, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang

IASDR Conference Series

Interdisciplinary teams are crucial for organizational innovation but face a dual-process challenge: disciplinary differences can either foster creativity-enhancing integrative complexity or hinder it through intellectual centrism. This study examines these opposing mechanisms and their contingent factors. Drawing on paradox theory, we propose that conflict arising from disciplinary differences activates: (1) integrative complexity (the differentiation and integration of contradictory perspectives), which enhances creative performance; and (2) intellectual centrism (a rigid adherence to one’s discipline), which inhibits creativity. Paradoxical task framing (e.g., pursuing novelty and practicality) intensifies both mechanisms. Notably, these effects primarily emerge during the convergent phase (idea selection) of the …


Visual Translation Of Sustainable Brand Strategy: A Packaging Design Application, Yun-Fei Li Dec 2025

Visual Translation Of Sustainable Brand Strategy: A Packaging Design Application, Yun-Fei Li

IASDR Conference Series

In the growing emphasis on sustainability communication, brands increasingly rely on visual design to convey core values such as nature, transparency, and responsibility. Yet translating established sustainability strategy indicators into tangible, consistent visual languages remains a critical gap in design practice. Building on Li’s (2025) framework of five dimensions and seventeen strategy indicators, this study invited senior designers with extensive experience in sustainable personal care products to interpret and generate rich visual vocabularies. Using the KJ method, over 200 items were clustered into ten distinct design expressions—such as “trust and quality assurance,” “eco-friendly materials and packaging visibility,” and “emotional and …


Bridging Data Gaps In Automotive Hmi: A Triple Diamond Framework For Data-Driven Design And Cross-Functional Collaboration Through Interactive Dashboard, Zhenli Liu Dec 2025

Bridging Data Gaps In Automotive Hmi: A Triple Diamond Framework For Data-Driven Design And Cross-Functional Collaboration Through Interactive Dashboard, Zhenli Liu

IASDR Conference Series

Automotive Human-Machine Interface (HMI) innovation faces a critical paradox: user-centred design in software-defined vehicles requires agility. However, this demand conflicts with the rigidity of manufacturing's stage-gate processes, resulting in a systemic challenge. This research delves into the complex issues of fragmented data practices and cross-functional collaboration in HMI design. A mixed- methods qualitative study within an automotive UX design department revealed barriers including varying data literacy, fragmentation, and silos. To address these challenges, the research introduces emerging technology - Business Intelligence (BI) System that enables real-time visualisation of data and facilitates seamless access across multidisciplinary teams by user insights dashboard, …


Memories Evoked By Prototypes: Proposal Of A Priming-Based Method To Foster Co-Creation, Keita Mitomi, Seiko Shirasaka Dec 2025

Memories Evoked By Prototypes: Proposal Of A Priming-Based Method To Foster Co-Creation, Keita Mitomi, Seiko Shirasaka

IASDR Conference Series

Our results indicate that personal memory connections—rather than prototype fidelity per se—appear to be more strongly associated with stakeholders’ willingness to co-create with early-stage prototypes. Although prior work emphasizes prototype fidelity in relation to willingness to co-create, the cognitive interpretation process by which people make sense of prototypes remains a black box. We model interpretation as a memory-based mapping process: viewers (i) notice prototype cues, (ii) recall relevant experiences, (iii) map specific elements from those memories onto the cues (“mapped base nodes”), and (iv) update their mental image of the final product. A formative think-aloud study (n = 6) with …


Heuristic Evaluation Of Interaction Structure For A Pediatric Emotional Care Mobile App, Chia-Yin Yu Dec 2025

Heuristic Evaluation Of Interaction Structure For A Pediatric Emotional Care Mobile App, Chia-Yin Yu

IASDR Conference Series

This study presents the user-centered development and heuristic evaluation of a mobile application designed to support emotional care for children aged three to six during medical visits. Drawing on a spiral development model, the research integrated expert interviews, caregiver surveys, and user interviews to define user needs, identify use scenarios, and establish a comprehensive interaction structure. Four primary functions were proposed: (1) symptom tracking, (2) health education, (3) disease information, and (4) therapeutic games. Based on the defined structure, a static prototype was created and evaluated through a heuristic evaluation by five interdisciplinary experts using Nielsen’s usability principles. The heuristic …


Participatory Design Insights From Ai Mobility Projects In Amsterdam, Heng Gu, Senthil Chandrasegaran, Euiyoung Kim Dec 2025

Participatory Design Insights From Ai Mobility Projects In Amsterdam, Heng Gu, Senthil Chandrasegaran, Euiyoung Kim

IASDR Conference Series

How much participation is “enough” for artificial intelligence (AI) in public space? We investigate three Amsterdam urban mobility system (UMS) projects —crowd-monitoring cameras, parking-scan vehicles and value-based routing—to examine participatory trajectory with the goal of projecting legitimacy beyond technical execution. To trace who gained voice (and when) across conception, deployment, and operation of the projects, we combined Arnstein’s Ladder and stakeholder mapping as a minimal toolkit. Findings reveal recurrent gaps and challenges in identifying and engaging impacted stakeholders. We sought first-hand, in-depth accounts from project managers of the UMS projects to offer richer context to the decisions made throughout the …


Research On The Design Method Of Cultural And Creative Products Of The Palace Museum In Beijing Based On Empathy, Xingjie Yan, Zhiyu Zhao Dec 2025

Research On The Design Method Of Cultural And Creative Products Of The Palace Museum In Beijing Based On Empathy, Xingjie Yan, Zhiyu Zhao

IASDR Conference Series

Nowadays, visual communication designers are paying more and more attention to audience experience. Design should not only meet aesthetics and functionality, but also meet the emotional needs of users. The EDIPT design thinking model, which begins with empathy as its foundational step and upholds the concept of "perception from the user's perspective," equips designers with a wealth of thought processes and practical skills. Furthermore, it facilitates the transformation and upgrading of cultural and creative products that effectively connect users, culture, and creativity. As a country with a long cultural history, China has good research value based on Chinese culture. The …


"Just Summarize It In A Bite-Sized Way": Evaluating A Conversational Agent To Support Information-Seeking About Motor Neurone Disease Management, Allison Hall, Mark Quinlan, Wen Mo, Youngjun Cho Dec 2025

"Just Summarize It In A Bite-Sized Way": Evaluating A Conversational Agent To Support Information-Seeking About Motor Neurone Disease Management, Allison Hall, Mark Quinlan, Wen Mo, Youngjun Cho

IASDR Conference Series

People with Motor Neurone Disease (MND) and those who care for people with MND require timely, accurate information to manage a progressively debilitating condition. However, common information- seeking tools such as search engines, online forums, and websites can be inaccessible, misleading, or overwhelming. This paper evaluates a prototype of a conversational agent designed with input from people with MND, carers, and professionals who work directly with people with MND. Study 1 identified participants unmet informational needs and source preferences through surveys and interviews. Drawing on the information needs and evidence-based sources specified by participants, a conversational agent prototype was created …


Peacebuilding: Scoping An Empathic Design Approach Through Speculative Fiction, Koskinen Ilpo, Philip Ely, Markus Wernli Dec 2025

Peacebuilding: Scoping An Empathic Design Approach Through Speculative Fiction, Koskinen Ilpo, Philip Ely, Markus Wernli

IASDR Conference Series

Despite an apparent period of geopolitical stability following the establishment of the UN in 1945, questions of war and peace remain as perennial concerns. . This paper presents an attempt to scope a design approach for peace building. It grounds its approach on Johan Galtung’s notion of positive peace as justice and John Paul Lederach’s middle-ground theory of peace building but underlines the importance of an empathic dialogue that brings parties in conflict together to find common ali ties and develop skills useful in post-conflict societies. The paper scopes an approach through a piece of speculative fiction about a design …


"A Second Glance": Anthropomorphic Tools As Speculative Companion, Yixuan Wei, Dag Aarsland, Wei Liu Dec 2025

"A Second Glance": Anthropomorphic Tools As Speculative Companion, Yixuan Wei, Dag Aarsland, Wei Liu

IASDR Conference Series

This paper explores how anthropomorphic design can function as a speculative pathway toward alternative futures. Drawing on the vision of design as a form of critical speculation, it proposes that endowing objects with human-like qualities, often accompanied by unexpected behaviours and effects, invites new modes of engagement that are emotional and narratives of the self. By examining selected design cases and artefacts that evoke anthropomorphic thinking, the study argues that such designs do not simply imitate life but provoke reflections on human entanglement with objects they live around and interact with every day, the fragility of agency, and the companionship …


Game Experience For Psychological Well-Being: Design Translation And Practice Based On The Perma Model, Jing Zhao, Runyan Wang Dec 2025

Game Experience For Psychological Well-Being: Design Translation And Practice Based On The Perma Model, Jing Zhao, Runyan Wang

IASDR Conference Series

With the growing demand for mental health and the development of digital interactive media, using games to address psychological well-being has become increasingly possible. To address the current lack of effective translation of psychological theories into game experience design, this study introduces the PERMA model from positive psychology and proposes a game experience design approach oriented toward psychological well-being. Through user research, key needs were identified, and design exploration was carried out across four dimensions: visual, narrative, interaction, and theory. The interactive effect was implemented using the Unity engine and Kinect somatosensory technology. The design practice employed both NPS and …


The Aesthetic Appeal Of Visual Flow: A Kansei Engineering Study On Attractive Factors Of Motion Graphics In An Immersive Environment, Hsin-Jui Chen, Tzu-Wei Tsai Dec 2025

The Aesthetic Appeal Of Visual Flow: A Kansei Engineering Study On Attractive Factors Of Motion Graphics In An Immersive Environment, Hsin-Jui Chen, Tzu-Wei Tsai

IASDR Conference Series

As immersive media continues to evolve as a dominant paradigm in digital design, understanding how motion graphics shape users’ emotional engagement and sensory perception has become a critical issue in visual communication research. This study examines the relationship between visual design elements in immersive motion graphics and users’ Kansei experiences, aiming to identify key attraction factors and their corresponding quality attributes. Grounded in the framework of Kansei Engineering, in-depth interviews were conducted using the Evaluation Grid Method (EGM), resulting in the identification of eight representative attraction factors. These factors were further analyzed using the Kano Model, Customer Satisfaction Coefficients (CS/DS), …


Digitalization Methods Of Design Cultural Resources From The Perspective Of Authenticity: A Case Study Of Traditional Chinese Doors And Windows, Qijun Tian, Tie Ji, Hanling Zhang Dec 2025

Digitalization Methods Of Design Cultural Resources From The Perspective Of Authenticity: A Case Study Of Traditional Chinese Doors And Windows, Qijun Tian, Tie Ji, Hanling Zhang

IASDR Conference Series

Based on the concept of cultural heritage authenticity, this study addresses key challenges such as insufficient semantic clarity and limited adaptability in the digitalization of cultural resources. It proposes a three-stage digitalization pathway: "cognitive authenticity, recording authenticity, expressive authenticity," and develops a structured methodological framework for applying digitalized cultural resources to design contexts. Using traditional Chinese doors and windows as case studies, the research systematically undertakes semantic identification, three-dimensional data acquisition, and semantic modeling of cultural elements, subsequently establishing a knowledge representation mechanism that facilitates creative generation. Through the "data-tool-design" process, this study demonstrates the effectiveness of the proposed framework …


Transforming Technological Factors Into Learning Outcomes Of Product Design: The Mediating Role Of Soe In Iiles, Wang Xinyan, Hsu Yen, Xu Rui Dec 2025

Transforming Technological Factors Into Learning Outcomes Of Product Design: The Mediating Role Of Soe In Iiles, Wang Xinyan, Hsu Yen, Xu Rui

IASDR Conference Series

The rapid development of immersive technologies has brought revolutionary transformation to learning environments, with escalating scholarly interest in their impact on learning effectiveness. As a composite discipline that integrates theory with practice, as well as art with technology, design education imposes particularly stringent requirements on Immersive-Interactivity Learning Environments (IILEs). Therefore, this study takes product design courses as a task to comprehensively examines the complex interplay among immersion, interactivity, cognitive load, and learning outcomes within IILEs, with particular emphasis on the mediating role of Sense of Embodiment (SoE) between technological factors and learning outcomes. Employing a rigorous mixed-methods approach, the research …


Embodied Collaboration Game Design: Exploring Parent-Child Emotional Bonding Through Motion-Based Interaction, Yufei Zeng, Mengting Xue, Zhizhi Wang, Junjie Zhang Dec 2025

Embodied Collaboration Game Design: Exploring Parent-Child Emotional Bonding Through Motion-Based Interaction, Yufei Zeng, Mengting Xue, Zhizhi Wang, Junjie Zhang

IASDR Conference Series

In contemporary family life shaped by digital media, face-to-face communication between parents and children is increasingly limited. Traditional companion-style games often fail to support both emotional bonding and collaborative interaction. Grounded in embodied cognition theory, this study introduces a motion-based parent–child game with a “lighting–collection” mechanism and role-based task division. The system promotes non-verbal coordination and physical cooperation in a non-competitive setting. A mixed-method study involving eight families with children aged 6–9 evaluated its impact through behavioural observation, task performance, and emotional feedback. Results show that embodied interaction provides a novel channel for engagement beyond verbal exchange, while non-verbal collaboration …


Urban Furniture Design Strategies Based On The Concept Of Circular Economy, Youzhi Chen, Chi Hang Lo, Kin Wai Michael Siu, Xin Liu Dec 2025

Urban Furniture Design Strategies Based On The Concept Of Circular Economy, Youzhi Chen, Chi Hang Lo, Kin Wai Michael Siu, Xin Liu

IASDR Conference Series

This study aims to explore how to design circular urban furniture in order to address the sustainability challenges faced by existing urban furniture. Firstly, the concept of the circular economy was outlined, and its four resource flow design principles were summarized, namely narrowing resource flows, slowing resource flows, closing resource flows, and regenerating resource flows. Secondly, a new definition and classification were proposed based on a review of the existing definitions and classifications of urban furniture. Then, the current state of research and practice on circular design in urban furniture was reviewed, and the research gap was identified. Finally, a …


Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating, Emily Groves, Zeynep Erol, Sebastian Baez-Lugo, Nicolas Henchoz, Margherita Motta Dec 2025

Cultural Resonance – Understanding Food Cultures To Inform Adaptive Ai For Healthy And Sustainable Eating, Emily Groves, Zeynep Erol, Sebastian Baez-Lugo, Nicolas Henchoz, Margherita Motta

IASDR Conference Series

applications in this domain often disregard the complex array of factors that shape food perceptions and practices, leading to exclusion and disengagement. At the same time, AI offers opportunities to adapt digital systems based on individual preferences and behaviours. This paper reports the first stage of work to design an AI-powered digital tool that introduces users to principles of healthy and sustainable eating across different cultural contexts. Using cultural probes and semi-structured interviews, we investigate lived experiences and socio-cultural connections to food and eating practices. Our findings reveal the diversity of eating frameworks and highlight the need for adaptive AI …