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Full-Text Articles in Sociology of Culture

Visual Storytelling In The Context Of Marshall Mcluhan’S Media Theory: Rita Leistner And Her Socially Engaged Photography, Kalina Kukielko-Rogozinska, Krzysztof Tomanek Nov 2021

Visual Storytelling In The Context Of Marshall Mcluhan’S Media Theory: Rita Leistner And Her Socially Engaged Photography, Kalina Kukielko-Rogozinska, Krzysztof Tomanek

Proceedings of the New York State Communication Association

The main character of our story is Rita Leistner, one of the most famous Canadian war photographers in the world. She studied at the International Center of Photography (New York) and has a Master of Arts degree in French and English (University of Toronto). For six years Rita taught the history of photojournalism and documentary photography (UoT). She is the co-author of several books, such as Unembedded: Four Independent Photojournalists on Iraq, and The Edward Curtis Project: A Modern Picture Story. Her first monograph, Looking for Marshall McLuhan in Afghanistan, a work on photography, technology and war, was …


Twitch.Tv And Its Lgbtqia+ Tag: A Digital Ethnography Investigating How Lgbtqia+-Affirming Video Game Streamers And Viewers Interact And Build Lgbtqia+ Spaces Online, Cadyn Alexander Williamson Jul 2021

Twitch.Tv And Its Lgbtqia+ Tag: A Digital Ethnography Investigating How Lgbtqia+-Affirming Video Game Streamers And Viewers Interact And Build Lgbtqia+ Spaces Online, Cadyn Alexander Williamson

Department of Sociology: Dissertations, Theses, and Student Research

LGBT people use online communities to find information and people with shared experiences. Many also find communities within video game culture. However, there is some tension between LGBT people and “true gamers” who are typically white cisgender heterosexual men. For those who do not fit the “true gamer” label, studies have found high levels of online harassment. This study investigates how LGBT people use Twitch.tv, a livestreaming video game website. Built on previous research of LGBT people, online communities, and video game culture, I answer the question: How, and to what extent, do interactions between streamers and viewers using the …