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Full-Text Articles in Sociology

The Treadmill Of Information: Development Of The Information Society And Carbon Dioxide Emissions, Joseph M. Simpson, Riley E. Dunlap, Andrew S. Fullerton Dec 2019

The Treadmill Of Information: Development Of The Information Society And Carbon Dioxide Emissions, Joseph M. Simpson, Riley E. Dunlap, Andrew S. Fullerton

Sociology Faculty Publications

The world is facing a crisis of global warming due to the release of CO2 and other greenhouse gasses by human activities. Many scholars and stakeholders argue that information and communication technology (ICT) development will mitigate CO2 emissions. Advocacy of technological solutions to CO2 mitigation is consistent with ecological modernization theory's assertion that reflexive societies will modernize sustainably. In contrast, we define the “treadmill of information” as the unique contribution of ICT development to environmental degradation. We examine the impact of ICT development on total CO2 emissions and source-sector emissions from electricity, buildings, manufacturing, and transportation …


Virtual Rituals: Community, Emotion, And Ritual In Massive Multiplayer Online Role-Playing Games—A Quantitative Test And Extension Of Structural Ritualization Theory, Joseph M. Simpson, J. D. Knottnerus, Michael J. Stern Jun 2018

Virtual Rituals: Community, Emotion, And Ritual In Massive Multiplayer Online Role-Playing Games—A Quantitative Test And Extension Of Structural Ritualization Theory, Joseph M. Simpson, J. D. Knottnerus, Michael J. Stern

Sociology Faculty Publications

Millions of people worldwide immerse themselves in massive multiplayer online role-playing games (MMORPGs). These games generate large, diverse communities that engage in rituals within the game, completing missions or quests. What role do these MMORPG rituals play in commitment to these gaming communities? To address this question, we extend structural ritualization theory to explain the impact of ritual events and emotion on commitment to community in the game World of Warcraft. Our findings suggest that players focused on inanimate resources are less committed than players who focus on social aspects of the ritual events inside the game. We also find …