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Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr. Jan 2022

Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr.

Major Papers

Queer content in video games has existed since the 1970s, but as time and technology have progressed, so too have the potential for queer content in video games. During the mid-2010’s, a sudden increase in the number of games with queer content began, lasting between the years 2013 and 2017. This research project examines this period in great detail to determine the cause of this drastic increase. Through examining queer games literature, two queer games databases, and two select titles from this period, I determine that independent, or “indie” developers, have a substantial impact on the increase of queer games …


E-Cigarette Consumption In North American Schools, Abdul Hakim Merhi Jan 2020

E-Cigarette Consumption In North American Schools, Abdul Hakim Merhi

Major Papers

E-Cigarette use has grown at an unprecedented rate in North America. Studies are being conducted to understand the social and health-related implications of this phenomenon. Teenagers are at the center of the discussion when e-cigarette consumption is researched and examined. Understanding the rate of growth and consumption relative to school settings is important to understanding this phenomenon.

A knowledge synthesis is provided to direct the following questions: (1) Where are teenagers consuming e-cigarettes? And why? (2) What are some current North American policies that address smoking and vaping in schools? (3) Why is the consumption of e-cigarettes school property problematic …