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Full-Text Articles in Science and Technology Studies

A Story Of Data Won, Data Lost And Data Re-Found: The Realities Of Ecological Data Preservation, Alison Specht Nov 2018

A Story Of Data Won, Data Lost And Data Re-Found: The Realities Of Ecological Data Preservation, Alison Specht

DataONE Sociocultural and Usability & Assessment Working Groups

This paper discusses the process of retrieval and updating legacy data to allow on-line discovery and delivery. There are many pitfalls of institutional and non-institutional ecological data conservation over the long term. Interruptions to custodianship, old media, lost knowledge and the continuous evolution of species names makes resurrection of old data challenging. We caution against technological arrogance and emphasise the importance of international standards.

We use a case study of a compiled set of continent-wide vegetation survey data for which, although the analyses had been published, the raw data had not. In the original study, publications containing plot data collected …


The Future Of Citizen Science: Emerging Technologies And Shifting Paradigms, Greg Newman, Andrea Wiggins, Alycia Crall, Eric Graham, Sarah Newman, Kevin Crowston Aug 2012

The Future Of Citizen Science: Emerging Technologies And Shifting Paradigms, Greg Newman, Andrea Wiggins, Alycia Crall, Eric Graham, Sarah Newman, Kevin Crowston

DataONE Sociocultural and Usability & Assessment Working Groups

Citizen science creates a nexus between science and education that, when coupled with emerging technologies, expands the frontiers of ecological research and public engagement. Using representative technologies and other examples, we examine the future of citizen science in terms of its research processes, program and participant cultures, and scientific communities. Future citizen‐science projects will likely be influenced by sociocultural issues related to new technologies and will continue to face practical programmatic challenges. We foresee networked, open science and the use of online computer/video gaming as important tools to engage non‐traditional audiences, and offer recommendations to help prepare project managers for …