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Science and Technology Studies Commons

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Full-Text Articles in Science and Technology Studies

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


90° To 360°, Holly Paronelli Mar 2013

90° To 360°, Holly Paronelli

The STEAM Journal

When I hear STEM (Science, Technology, Engineering and Mathematics) and Art I think of Math and value. Even though there is value in STEAM (Science, Technology, Engineering, Art and Mathematics) the value as a whole cannot be fully calculated. Art is too indefinite, to vast, too infinite to be calculated, but aspects of STEM can be. Yet even then what we think we know comes down to interpretation, fact is fact for only a while.