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Full-Text Articles in Science and Technology Studies

When Antitrust Met Facebook, Christopher S. Yoo Jul 2012

When Antitrust Met Facebook, Christopher S. Yoo

All Faculty Scholarship

Social networks are among the hottest phenomena on the Internet. Facebook eclipsed Google as the most visited website in both 2010 and 2011. Moreover, according to Nielsen estimates, as of the end of 2011 the average American spent nearly seven hours per month on Facebook, which is more time than they spent on Google, Yahoo!, YouTube, Microsoft, and Wikipedia combined. LinkedIn’s May 19, 2011 initial public offering (“IPO”) surpassed expectations, placing the value of the company at nearly $9 billion, and approximately a year later, its stock price had risen another 20 percent. Facebook followed suit a year later with …


The Economics Of Cybersecurity: A National Dilemma, Allan A. Friedman Jan 2012

The Economics Of Cybersecurity: A National Dilemma, Allan A. Friedman

Brookings Scholar Lecture Series

Cybersecurity has dominated recent headlines, but policy makers and pundits alike still combine different risks, threats, and solutions. Crime, espionage, and international conflict represent different dangers to our society at the local and national level, and each has a set of bad actors with different incentives. Conflating these areas can lead to poorly framed solutions. Exploring the economics of cybersecurity offers a set of tools to understand these incentives, and the sometimes complex policy challenges that arise in dealing with digital risk.


Games Are Not Coffee Mugs: Games And The Right Of Publicity, 29 Santa Clara Computer & High Tech. L.J. 1 (2012), William K. Ford, Raizel Liebler Jan 2012

Games Are Not Coffee Mugs: Games And The Right Of Publicity, 29 Santa Clara Computer & High Tech. L.J. 1 (2012), William K. Ford, Raizel Liebler

UIC Law Open Access Faculty Scholarship

Are games more like coffee mugs, posters, and T-shirts, or are they more like books, magazines, and films? For purposes of the right of publicity, the answer matters. The critical question is whether games should be treated as merchandise or as expression. Three classic judicial decisions, decided in 1967, 1970, and 1973, held that the defendants needed permission to use the plaintiffs' names in their board games. These decisions judicially confirmed that games are merchandise, not something equivalent to more traditional media of expression. As merchandise, games are not like books; instead, they are akin to celebrity-embossed coffee mugs. To …