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Full-Text Articles in Science and Technology Studies

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


Student Collaboration Online In A Critical Thinking Course, Bob Schoenberg Apr 2014

Student Collaboration Online In A Critical Thinking Course, Bob Schoenberg

Bob Schoenberg

This article identifies several benefits of student online collaboration and describes a number of collaborative tools that can be used without charge. The author also shares with readers several different strategies for promoting collaboration, including some of his personal tips and suggestions, based on his experience of teaching an online course on Critical Thinking at UMass Boston. The author argues that online education offers many opportunities for students to learn a variety of subjects, think critically and work collaboratively. However, for online faculty to be effective in their teaching they need training and experience.


Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth Jan 2014

Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth

Carly Finseth

No abstract provided.