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Science and Technology Studies Commons

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Full-Text Articles in Science and Technology Studies

Interpreting, Stephanie Jo Kent Aug 2014

Interpreting, Stephanie Jo Kent

Doctoral Dissertations

What do community interpreting for the Deaf in western societies, conference interpreting for the European Parliament, and language brokering in international management have in common? Academic research and professional training have historically emphasized the linguistic and cognitive challenges of interpreting, neglecting or ignoring the social aspects that structure communication. All forms of interpreting are inherently social; they involve relationships among at least three people and two languages. The contexts explored here, American Sign Language/English interpreting and spoken language interpreting within the European Parliament, show that simultaneous interpreting involves attitudes, norms and values about intercultural communication that overemphasize information and discount …


A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


90° To 360°, Holly Paronelli Mar 2013

90° To 360°, Holly Paronelli

The STEAM Journal

When I hear STEM (Science, Technology, Engineering and Mathematics) and Art I think of Math and value. Even though there is value in STEAM (Science, Technology, Engineering, Art and Mathematics) the value as a whole cannot be fully calculated. Art is too indefinite, to vast, too infinite to be calculated, but aspects of STEM can be. Yet even then what we think we know comes down to interpretation, fact is fact for only a while.


Digital Brushstrokes, Michelle A. Tavano May 2011

Digital Brushstrokes, Michelle A. Tavano

Master's Theses, Dissertations, Graduate Research and Major Papers Overview

Digital painting enables the traditional painter to paint using new technology without experience in traditional painting. But few digital painters are able to transcend the technology to create aesthetically pleasing compositions that address traditional design elements and content. This thesis examines digital painting's place i an evolving digital culture by focusing on six digital painters, the digital audience and how new media theory applies.