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Articles 1 - 3 of 3
Full-Text Articles in Science and Technology Studies
Interpreting, Stephanie Jo Kent
Interpreting, Stephanie Jo Kent
Doctoral Dissertations
What do community interpreting for the Deaf in western societies, conference interpreting for the European Parliament, and language brokering in international management have in common? Academic research and professional training have historically emphasized the linguistic and cognitive challenges of interpreting, neglecting or ignoring the social aspects that structure communication. All forms of interpreting are inherently social; they involve relationships among at least three people and two languages. The contexts explored here, American Sign Language/English interpreting and spoken language interpreting within the European Parliament, show that simultaneous interpreting involves attitudes, norms and values about intercultural communication that overemphasize information and discount …
Analyzing Responses To Open Ended Questions For Spirit Using Aspect Oriented Sentiment Analysis, Animesh Jain
Analyzing Responses To Open Ended Questions For Spirit Using Aspect Oriented Sentiment Analysis, Animesh Jain
Open Access Theses
Open ended questions provide an effective way of measuring the attitude and perception of respondents towards a topic. Surprising Possibilities Imagined and Realized through Information Technology (SPIRIT) was a program (2008-2012) that employed open-ended questions to gauge program participants' attitudes related to computing. SPIRIT sought to increase the interest of high school students, especially female students, towards computing courses and careers. Pre- and post-attitude surveys were used during the program to measure the changes in attitudes of the participants towards IT and also to analyze the impact different sessions had on different demographic groups of participants. The open-ended survey questions …
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …