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Science and Technology Studies Commons

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Full-Text Articles in Science and Technology Studies

Interpreting, Stephanie Jo Kent Aug 2014

Interpreting, Stephanie Jo Kent

Doctoral Dissertations

What do community interpreting for the Deaf in western societies, conference interpreting for the European Parliament, and language brokering in international management have in common? Academic research and professional training have historically emphasized the linguistic and cognitive challenges of interpreting, neglecting or ignoring the social aspects that structure communication. All forms of interpreting are inherently social; they involve relationships among at least three people and two languages. The contexts explored here, American Sign Language/English interpreting and spoken language interpreting within the European Parliament, show that simultaneous interpreting involves attitudes, norms and values about intercultural communication that overemphasize information and discount …


Application Of Problem Based Learning And Mastery Learning To Multimedia Education, Gabriel J. Grant, Dominick E. Fazarro, Luke Steinke May 2014

Application Of Problem Based Learning And Mastery Learning To Multimedia Education, Gabriel J. Grant, Dominick E. Fazarro, Luke Steinke

Online Journal for Workforce Education and Development

The current state of education and the workforce demands a special kind of learner capable of creativity, communicating effectively, analytical skill application, critical thinking, and problem solving. Whereas these skills are important, it is also a necessity for learners to be masters of the knowledge and skills that they have acquired. Traditional educational methods have proven to be somewhat ineffective in producing these results. Problem based learning has proven worthy in handling some of the load, however, mastery learning has been abandoned long ago for reasons in spite of its effectiveness. Through given examples and careful design, the educator will …


A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis Jan 2014

Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis

Design Thinking Research Symposium

Now well established in HCI, the lens of sustainability may be applied to educational practices in industrial design and interaction design. By sustainability, we mean to include notions of mitigation of the environmental effects of climate change. In this paper, we present an analysis of student projects in a junior and senior industrial design class dataset. Drawing from discourse analysis, we examine how the industrial design classroom serves as a space to socially construct the philosophies and goals inherent in “good” design. We then examine how the lens of sustainability is implicated into the industrial design “way” as espoused by …