Open Access. Powered by Scholars. Published by Universities.®
- Institution
Articles 1 - 3 of 3
Full-Text Articles in Psychology
Examining Negative Thinking Styles And Thought Control Strategies Within Borderline Personality Disorder, Courtney K. Mason
Examining Negative Thinking Styles And Thought Control Strategies Within Borderline Personality Disorder, Courtney K. Mason
Theses and Dissertations
Components of Borderline Personality Disorder (BPD) include emotion and cognitive dysregulation. The Emotional Cascade Model (Selby & Joiner, 2009; Selby et al., 2009) suggests negative affect and the cognitive process of rumination could be interchangeably increasing over time, leading to maladaptive behaviors. The current study evaluated negative thinking styles (i.e., anger rumination, sadness rumination, worry, catastrophizing) and thought control strategies (i.e., brooding, reflection, thought suppression) in relation to BPD traits using path analyses in a college student sample (N = 204). Results indicated anger rumination, sadness rumination, and worry indirectly predicted BPD traits through thought suppression, brooding, and reflection. However, …
Variation In Personality Among Semi-Wild Myanmar Timber Elephants, Sateesh Venkatesh
Variation In Personality Among Semi-Wild Myanmar Timber Elephants, Sateesh Venkatesh
Theses and Dissertations
This study examines two personality traits: exploration and neophobia, which could influence human-elephant conflicts. Thirty-one semi-wild elephants were tested over two trials using a custom novel puzzle tube containing three tasks and three rewards. Our studies show that elephants do vary significantly between individuals in both exploration and neophobia.
A Measure Of Social Behavior In Team-Based, Multiplayer Online Games: The Sociality In Multiplayer Online Games Scale (Smog), Chelsea M. Hughes
A Measure Of Social Behavior In Team-Based, Multiplayer Online Games: The Sociality In Multiplayer Online Games Scale (Smog), Chelsea M. Hughes
Theses and Dissertations
Video games have become a new platform for social interaction. I review the sociality of video games and the relationship between virtual- and real-world behaviors. I review and address the pros and cons of methods of measuring social behavior. Finally, I present two studies drawn from internet populations. In Study 1 (N = 250), I develop a scale, The Sociality in Multiplayer Online Games Scale (SMOG), which measures the frequency of social gaming behaviors in team-based, multiplayer online games. I hypothesized these to align on dominance and affiliation dimensions of social interaction (Kiesler, 1982). In Study 2 (N …