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Cyber Sexy:Electronic Game Play And Perceptions Of Attractiveness Among College-Aged Men, Elizabeth Wack
Cyber Sexy:Electronic Game Play And Perceptions Of Attractiveness Among College-Aged Men, Elizabeth Wack
Electronic Theses and Dissertations
The current study was conducted to determine whether or not electronic gaming is related to the formation of certain body ideals and appraisals of attractiveness. A sample of 219 college-aged males (age 18 to 32) completed a variety of measures designed to gather information about their game play habits, their perceptions of their own attractiveness (MBSRQ, SMAQ), and their perceptions of women's attractiveness (BCRS, FRS, photographs of women of different BMIs). Results indicate that men's ratings of women's attractiveness vary across the genres of games most frequently played but that frequency of play and age of commencement of game play …