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Articles 1 - 4 of 4
Full-Text Articles in Psychology
Murder On The Vr Express: Studying The Impact Of Thought Experiments At A Distance In Virtual Reality, Andrew Kissel, Krzysztof J. Rechowicz, John B. Shull
Murder On The Vr Express: Studying The Impact Of Thought Experiments At A Distance In Virtual Reality, Andrew Kissel, Krzysztof J. Rechowicz, John B. Shull
Philosophy Faculty Publications
Hypothetical thought experiments allow researchers to gain insights into widespread moral intuitions and provide opportunities for individuals to explore their moral commitments. Previous thought experiment studies in virtual reality (VR) required participants to come to an on-site laboratory, which possibly restricted the study population, introduced an observer effect, and made internal reflection on the participants’ part more difficult. These shortcomings are particularly crucial today, as results from such studies are increasingly impacting the development of artificial intelligence systems, self-driving cars, and other technologies. This paper explores the viability of deploying thought experiments in commercially available in-home VR headsets. We conducted …
Medical Students' Experiences And Outcomes Using A Virtual Human Simulation To Improve Communication Skills: Mixed Methods Study, Timothy Guetterman, Rae Sakakibara, Srikar Baireddy, Frederick W. Kron, Mark W. Scerbo, James F. Cleary, Michael D. Fetters
Medical Students' Experiences And Outcomes Using A Virtual Human Simulation To Improve Communication Skills: Mixed Methods Study, Timothy Guetterman, Rae Sakakibara, Srikar Baireddy, Frederick W. Kron, Mark W. Scerbo, James F. Cleary, Michael D. Fetters
Psychology Faculty Publications
Background: Attending to the wide range of communication behaviors that convey empathy is an important but often underemphasized concept to reduce errors in care, improve patient satisfaction, and improve cancer patient outcomes. A virtual human (VH)–based simulation, MPathic-VR, was developed to train health care providers in empathic communication with patients and in interprofessional settings and evaluated through a randomized controlled trial.
Objective: This mixed methods study aimed to investigate the differential effects of a VH-based simulation developed to train health care providers in empathic patient-provider and interprofessional communication.
Methods: We employed a mixed methods intervention design, involving a comparison of …
Estimating Cognitive Workload In An Interactive Virtual Reality Environment Using Eeg, Christoph Tremmel, Christain Herff, Tetsuya Sato, Krzysztof Rechowicz, Yusuke Yamani, Dean J. Krusienski
Estimating Cognitive Workload In An Interactive Virtual Reality Environment Using Eeg, Christoph Tremmel, Christain Herff, Tetsuya Sato, Krzysztof Rechowicz, Yusuke Yamani, Dean J. Krusienski
Electrical & Computer Engineering Faculty Publications
With the recent surge of affordable, high-performance virtual reality (VR) headsets, there is unlimited potential for applications ranging from education, to training, to entertainment, to fitness and beyond. As these interfaces continue to evolve, passive user-state monitoring can play a key role in expanding the immersive VR experience, and tracking activity for user well-being. By recording physiological signals such as the electroencephalogram (EEG) during use of a VR device, the user's interactions in the virtual environment could be adapted in real-time based on the user's cognitive state. Current VR headsets provide a logical, convenient, and unobtrusive framework for mounting EEG …
Estimating Cognitive Workload In An Interactive Virtual Reality Environment Using Electrophysiological And Kinematic Activity, Christoph Tremmel
Estimating Cognitive Workload In An Interactive Virtual Reality Environment Using Electrophysiological And Kinematic Activity, Christoph Tremmel
Biomedical Engineering Theses & Dissertations
As virtual reality (VR) technology continues to gain prominence in commercial, educational, recreational and research applications, there is increasing interest in incorporating physiological sensors in VR devices for passive user-state monitoring to eventually increase the sense of immersion. By recording physiological signals such as the electroencephalogram (EEG), electromyography (EMG) or kinematic parameters during the use of a VR device, the user’s interactions in the virtual environment could be adapted in real time based on the user’s cognitive state. This dissertation evaluates the feasibility of passively monitoring cognitive workload via electrophysiological and kinematic activity while performing a classical n-back task in …