Open Access. Powered by Scholars. Published by Universities.®

Psychology Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 7 of 7

Full-Text Articles in Psychology

Studying Human Relatedness Through A Shared Gaming Experience, Christina Frederick, Rachel Cunningham, Leo Alex, Christopher Via Oct 2015

Studying Human Relatedness Through A Shared Gaming Experience, Christina Frederick, Rachel Cunningham, Leo Alex, Christopher Via

Publications

The importance of relatedness in collocated multiplayer video games should not be underestimated. Interpersonal relationships which develop from social interactions that occur during gameplay contribute to player motivation and meaningful and memorable experiences for the players. In this study we examined how interpersonal touch within a gameplay experience impacted player motivation and inter-player impressions. Dyads played one of two iPad-based games in three different conditions, one of which required physical contact between the players. Results indicated those in the touch-based conditions scored higher on several measures of intrinsic motivation and impressions of their teammate.


How Do Depression Medications Taken By Pilots Affect Passengers' Willingness To Fly? A Mediation Analysis, Stephen Rice, Scott R. Winter, Keegan Kraemer, Rian Mehta, Korhan Oyman Jul 2015

How Do Depression Medications Taken By Pilots Affect Passengers' Willingness To Fly? A Mediation Analysis, Stephen Rice, Scott R. Winter, Keegan Kraemer, Rian Mehta, Korhan Oyman

Publications

The mental health of airline pilots has been a concern for decades. In 2010, the United States Federal Aviation Administration began allowing four types of selective serotonin reuptake inhibitors (SSRIs) to be used by pilots suffering from depression. After a procedural wait period, pilots may be awarded a special issuance of their medical certificates to maintain flight currency. Missing from the literature was any research on consumer’s perceptions of pilots taking antidepressants, along with some other approved medications. Therefore, the purpose of the current study was to examine consumer’s willingness to fly once told that the pilot of their hypothetical …


Test-Retest Reliability Of The Sway Balance Mobile Application, Ryan Z. Amick, Alex Chaparro, Jeremy A. Patterson, Michael J. Jorgensen Jul 2015

Test-Retest Reliability Of The Sway Balance Mobile Application, Ryan Z. Amick, Alex Chaparro, Jeremy A. Patterson, Michael J. Jorgensen

Publications

The SWAY Balance Mobile Application is an FDA-cleared balance testing system which uses the built-in tri-axial accelerometers of a mobile electronic device to objectively assess postural movement. The system was designed to provide a means of quantitative balance assessment in clinical and on-field environments. The purpose of this study was to determine the intrasession and intersession reliability, as well as the minimum difference to be considered real, of the SWAY Balance Mobile Application.


Researching Mbti Personality Types: Project Management Master’S Degree Students, Thomas G. Henkel, James W. Marion Jr, Debra T. Bourdeau Jun 2015

Researching Mbti Personality Types: Project Management Master’S Degree Students, Thomas G. Henkel, James W. Marion Jr, Debra T. Bourdeau

Publications

The purpose of this research study was twofold: 1) to explore if a university’s Master of Science in Project Management students’ MBTI® personalities differ significantly; 2) to gain a better understanding if the MBTI® personality traits of university students enrolled in a project management degree differ significantly from those MBTI® personalities of the general population. The goodness of fit test was used in order to test the hypotheses that the 177 graduate project management students (observed data) have the same MBTI® distribution as in the general population (expected data). Overall, the present study showed that the student population has 27.18% …


To Apply Or Not To Apply: A Survey Analysis Of Grant Writing Costs And Benefits, Ted Von Hippel, Courtney Von Hippel Mar 2015

To Apply Or Not To Apply: A Survey Analysis Of Grant Writing Costs And Benefits, Ted Von Hippel, Courtney Von Hippel

Publications

We surveyed 113 astronomers and 82 psychologists active in applying for federally funded research on their grant-­‐writing history between January, 2009 and November, 2012. We collected demographic data, effort levels, success rates, and perceived non-­‐financial benefits from writing grant proposals. We find that the average proposal takes 116 PI hours and 55 CI hours to write; although time spent writing was not related to whether the grant was funded. Effort did translate into success, however, as academics who wrote more grants received more funding. Participants indicated modest non-­‐monetary benefits from grant writing, with psychologists reporting a somewhat greater benefit overall …


The Template Of Events For Applied And Critical Healthcare Simulation (Teach Sim): A Tool For Systematic Simulation Scenario Design, Lauren E. Benishek, Elizabeth H. Lazzara, William L. Gaught, Lygia L. Arcaro, Okuda Yasuharu, Eduardo Salas Feb 2015

The Template Of Events For Applied And Critical Healthcare Simulation (Teach Sim): A Tool For Systematic Simulation Scenario Design, Lauren E. Benishek, Elizabeth H. Lazzara, William L. Gaught, Lygia L. Arcaro, Okuda Yasuharu, Eduardo Salas

Publications

Simulation-based training (SBT) affords practice opportunities for improving the quality of clinicians’ technical and nontechnical skills. However, the development of practice scenarios is a process plagued by a set of challenges that must be addressed for the full learning potential of SBT to be realized. Scenario templates are useful tools for assisting with SBT and navigating its inherent challenges. This article describes existing SBT templates, explores considerations in choosing an appropriate template, and introduces the Template of Events for Applied and Critical Healthcare Simulation (TEACH Sim) as a tool for facilitating the formation of practice scenarios in accordance with an …


Modeling Human Gaming Playing Behavior And Reward/Penalty Mechanism Using Discrete Event Simulation (Des), Christina M. Frederick, Michael Fitzgerald, Dahai Liu, Yolanda Ortiz, Christopher Via, Shawn Doherty, Jason P. Kring Jan 2015

Modeling Human Gaming Playing Behavior And Reward/Penalty Mechanism Using Discrete Event Simulation (Des), Christina M. Frederick, Michael Fitzgerald, Dahai Liu, Yolanda Ortiz, Christopher Via, Shawn Doherty, Jason P. Kring

Publications

Humans are remarkably complex and unpredictable; however, while predicting human behavior can be problematic, there are methods such as modeling and simulation that can be used to predict probable futures of human decisions. The present study analyzes the possibility of replacing human subjects with data resulting from pure models. Decisions made by college students in a multi-level mystery-solving game under 3 different gaming conditions are compared with the data collected from a predictive sequential Markov-Decision Process model. In addition, differences in participants’ data influenced by the three different conditions (additive, subtractive, control) were analyzed. The test results strongly suggest that …