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2007

Gambling

Articles 1 - 9 of 9

Full-Text Articles in Psychology

Studying Gambling Experimentally: The Value Of Money, Jeffrey N. Weatherly, Ellen Meier Jan 2007

Studying Gambling Experimentally: The Value Of Money, Jeffrey N. Weatherly, Ellen Meier

Analysis of Gambling Behavior

Determining whether “gambling” behavior in the laboratory differs as a function of whether or not participants are risking actual money is important because the outcome will determine whether results from laboratory research can be genera-lized to actual gambling. Eighteen participants played video poker in two sepa-rate sessions. In one, they risked credits that had no monetary value and in the other they risked credits worth money. Results showed that participants played a similar number of hands and played with similar accuracy regardless of whether or not the credits had monetary value. However, participants risked significantly fewer credits when the credits …


Rats Playing A Slot Machine: A Preliminary Attempt At An Animal Gambling Model, Jeffrey N. Weatherly, Adam Derenne Jan 2007

Rats Playing A Slot Machine: A Preliminary Attempt At An Animal Gambling Model, Jeffrey N. Weatherly, Adam Derenne

Analysis of Gambling Behavior

Due to certain ethical and procedural considerations, it is not possible to con-duct certain experimental studies on human gambling behavior. Animal mod-els of gambling may hold some utility because they can possibly overcome these considerations. The present experiment was a first attempt to establish an animal model of gambling by having rats play a “slot machine.” Rats pressed a lever on a fixed-ratio 5 schedule of reinforcement. In the Cue conditions, a bank of stimulus lights flashed after the completion of the ratio, with the pattern of lights that subsequently remained illuminated signaling what consequence would be received (i.e., a …


The Role Of "Experience" When People Gamble On Three Different Video-Poker Games, Jeffrey N. Weatherly, David P. Austin, Katie Farewell Jan 2007

The Role Of "Experience" When People Gamble On Three Different Video-Poker Games, Jeffrey N. Weatherly, David P. Austin, Katie Farewell

Analysis of Gambling Behavior

The present experiment was designed to determine if and how experience might alter individuals’ gambling when playing video poker. Twelve self-identified “experienced” poker players and 12 self-identified “novices” were recruited to play video poker across three different sessions. A different game (i.e., Jacks or Better, Bonus Poker, or Loose Deuces) was played in each session, with these games differing in what strategies were optimal. “Experienced” participants displayed more knowledge of poker than their “novice” counterparts. However, the only observed difference in the gambling between “experienced” and “no-vice” players was in how much they bet per hand, with “experienced” players betting …


Using Winpoker 6.0 To Study Gambling Behavior, James W. Jackson Jan 2007

Using Winpoker 6.0 To Study Gambling Behavior, James W. Jackson

Analysis of Gambling Behavior

Previous technical efforts have described how custom computer programs for the study of gambling behavior may be created to allow for the manipulation of variables not readily available in natural gambling contexts, however many people may lack the technical repertoires necessary to make such efforts feasible. The current paper discusses how a commercially available Video-Poker simula-tion and training software package, WinPoker 6.0, may be employed to study gambling behavior.


Perceptions Of Luck: Near Win And Near Loss Experiences, Dustin Daugherty, Otto H. Maclin Jan 2007

Perceptions Of Luck: Near Win And Near Loss Experiences, Dustin Daugherty, Otto H. Maclin

Analysis of Gambling Behavior

Current research examining gambling behaviors has tended to focus on structur-al features such as the “near miss” phenomenon. Until now this research has focused mainly on a near “win” situation and ignored what can be considered a near “loss” situation (Wohl & Enzle, 2003). The present study compared the effects of participants‟ (N=132) near win/loss situations when playing a Wheel of Fortune slot-machine program designed to manipulate near wins and near losses. Near win/loss events were presented at a rate of 15, 30, or 45 percent of the total trials during an acquisition phase. Participants experiencing near win situations at …


A Case Study Of Pathological Gambler Wagering At Golf, James Borderi, James W. Jackson, Mark R. Dixon Jan 2007

A Case Study Of Pathological Gambler Wagering At Golf, James Borderi, James W. Jackson, Mark R. Dixon

Analysis of Gambling Behavior

The present single case design explored the degree to which a pathological gambler’s golf performance would be affected by monetary consequences. Using an AB design, a twenty-three year old pathological gambler initially hit 10 golf balls on a computerized golfing game that interfaced with Playstation2’s “Tiger Woods PGA Tour 2006”. Following baseline, the participant was informed that he would be paid 20 dollars if his next 10 swings were closer to the golf hole than the prior 10 swings. The introduction of the monetary consequences resulted in the participant increasing shot variability and decreas-ing shot accuracy.


Review Of "Gambling: Behavior Theory, Research, And Application" By Patrick M. Gheezi, Charles A. Lyons, Mark R. Dixon, And Ginger R. Wilson (Eds.), Simon Dymond, Jennifer L. Austin, Alice Hoon, Sara Tepaeru Minster Jan 2007

Review Of "Gambling: Behavior Theory, Research, And Application" By Patrick M. Gheezi, Charles A. Lyons, Mark R. Dixon, And Ginger R. Wilson (Eds.), Simon Dymond, Jennifer L. Austin, Alice Hoon, Sara Tepaeru Minster

Analysis of Gambling Behavior

Behavior analysis has not devoted much research attention to understanding or treating gambling behavior, yet it clearly has much to offer. Recently, the advent of this journal and other developments has helped to increase the need for, and relevance of, behavior analytic approaches to the study of gambling behavior. The edited volume by Ghezzi, Lyons, Dixon, and Wilson (2006) is testimony to this growing interest. In an effort to further delineate the behavior analysis of gambling behavior, Ghezzi and colleagues have produced a compelling and timely scholarly overview of behavioral research on understanding and treating disorders associated with gambling. The …


Toward An Integrative Behavioral Model Of Gambling, Jeffrey N. Weatherly, Mark R. Dixon Jan 2007

Toward An Integrative Behavioral Model Of Gambling, Jeffrey N. Weatherly, Mark R. Dixon

Analysis of Gambling Behavior

Although the activity of gambling and the research on gambling continues to grow every year, behavior analysts have contributed minimally to the published literature. Theories of gambling abound from social to neurological frameworks, yet empirical data supporting such tenets is less than overwhelming. The science of behavior analysis often seeks data first and theory later. As a result, in the absence of a large body of data, behavior analysis has yet to put forward a comprehensive theoretical account of gambling behavior. Albeit limited, the behavioral data continue to emerge and collectively they begin to represent the foundation upon which a …


The Gambling Functional Assessment (Gfa): An Assessment Device For Identification Of The Maintaining Variables Of Pathological Gambling, Mark R. Dixon, Taylor E. Johnson Jan 2007

The Gambling Functional Assessment (Gfa): An Assessment Device For Identification Of The Maintaining Variables Of Pathological Gambling, Mark R. Dixon, Taylor E. Johnson

Analysis of Gambling Behavior

The present paper describes the rationale and presents an assess-ment device for the identification of functional control of patholog-ical gambling behavior. It is suggested in this paper that only through identification of function and eventual treatment based on such function will interventions for the treatment of pathological gamblers become successful. A 20-item self-report format as-sessment is presented along with the scoring key for the instru-ment. Suggestions for future research on the psychometrics of the proposed instrument are presented along with implications for use in both research and clinical treatment facilities.