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Touching Is Good: An Eidetic Phenomenology Of Interface, Interobjectivity, And Interaction In Nintendo's "Animal Crossing: Wild World", Bryan G. Behrenshausen
Touching Is Good: An Eidetic Phenomenology Of Interface, Interobjectivity, And Interaction In Nintendo's "Animal Crossing: Wild World", Bryan G. Behrenshausen
Electronic Theses and Dissertations
Situating video games and the meaningful practice of playing video games for future study by the discipline of communication, this eidetic phenomenology centers the focus of such inquiry at the site of the body. As video game studies have heretofore largely ignored or presupposed a bifurcation between player and video game, a phenomenology is likewise crucial to investigating the lived experience of video gaming as an embodied activity by theoretically eschewing such subject/object distinctions and methodologically generating genuinely new, heuristic spaces for thinking about this phenomenon. In particular, the existential phenomenology of Maurice Merleau-Ponty, which emphasizes the body as necessarily …