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Full-Text Articles in Psychology

The Incubation Effect Among Students Playing An Educational Game For Physics, May Marie P. Talandron-Felipe, Ma. Mercedes T. Rodrigo Jul 2021

The Incubation Effect Among Students Playing An Educational Game For Physics, May Marie P. Talandron-Felipe, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

The incubation effect (IE) is a problem-solving phenomenon composed of three phases: pre-incubation where one fails to solve a problem; incubation, a momentary break where time is spent away from the unsolved problem; and post-incubation where the unsolved problem is revisited and solved. Literature on IE was limited to experiments involving traditional classroom activities. This initial investigation showed evidence of IE instances in a computer-based learning environment. This paper consolidates the studies on IE among students playing an educational game called Physics Playground and presents further analysis to examine the incidence of post-incubation or the revisit to a previously unsolved …


My.Eskwela: Designing An Enterprise Learning Management System To Increase Social Network And Reduce Cognitive Load, Ma. Regina Justina E. Estuar, Orven E. Llantos Jan 2018

My.Eskwela: Designing An Enterprise Learning Management System To Increase Social Network And Reduce Cognitive Load, Ma. Regina Justina E. Estuar, Orven E. Llantos

Department of Information Systems & Computer Science Faculty Publications

A typical learning management system (LMS) provides a tool for teachers to upload and create links to resources, create online assessments and provide immediate evaluation to students. As much as it tries to be student centered, most LMS remains a tool for instruction rather than learning. In a learning generation that is bound by very high online social capital, connectedness to the family weakens. my.Eskwela (My School) redefines LMS to include a parent component to address the need for inclusive participation of parents in the teaching-learning process. Basis for re-design came from the low user acceptance of teachers in using …


Designing Mobile Educational Games On Voter‟S Education: A Tale Of Three Engines, Ma. Regina Justina E. Estuar, Nadia Rowena C. Leetian, Michael B. Syson Oct 2013

Designing Mobile Educational Games On Voter‟S Education: A Tale Of Three Engines, Ma. Regina Justina E. Estuar, Nadia Rowena C. Leetian, Michael B. Syson

Department of Information Systems & Computer Science Faculty Publications

The rapid growth of mobile learning is influenced by the ability to access learning content anytime and anywhere. The on demand capability is available because mobile devices allow for convergence of internet and communications technologies. At the same time, the availability of engines makes development of mobile applications faster and seamless. However, not all mobile development engines are alike. This paper discusses on the development of mobile learning applications using mobile development engines in teaching Filipinos on responsible voting. Specifically, this paper discusses how AndEngine, Ren’Py, and homegrown Usbong were used to develop a mobile board game and a mobile …