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Video Game Self-Efficacy And Its Effect On Training Performance, Skilan Ortiz Jan 2014

Video Game Self-Efficacy And Its Effect On Training Performance, Skilan Ortiz

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This study examined the effects of using serious games for training on task performance and declarative knowledge outcomes. The purpose was to determine if serious games are more effective training tools than traditional methods. Self-efficacy, expectations for training, and engagement were considered as moderators of the relationship between type of training and task performance as well as type of training and declarative knowledge. Results of the study offered support for the potential of serious games to be more effective than traditional methods of training when it comes to task performance.


Alternative Indices Of Performance: An Exploration Of Eye Gaze Metrics In A Visual Puzzle Task, Sheldon M. Russell Jan 2014

Alternative Indices Of Performance: An Exploration Of Eye Gaze Metrics In A Visual Puzzle Task, Sheldon M. Russell

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Of interest to the U.S. Air Force is the ability to develop and characterize the level of workload that operators are under at any given point. When an operator's cognitive resources exceed demands, a 'red line' of performance may be crossed after which performance breaks down. What is needed is an estimate of operator state; a 'dipstick' for the operator in order to assess the level of 'resources' available, in order to avoid performance problems. Traditional approaches use secondary tasks (e.g., mental arithmetic) or secondary physiological measures (e.g., heart rate variability) for state assessment. However, the current work was motivated …