Open Access. Powered by Scholars. Published by Universities.®

Psychology Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Psychology

The Effect Of Neighborhood Size And Morphology In The Chinese Language, Long Nguyen Jan 2016

The Effect Of Neighborhood Size And Morphology In The Chinese Language, Long Nguyen

Honors Undergraduate Theses

The Neighborhood Size Effect (NSE), characterized as the effect in word determination based on changing one orthographic aspect of that word. The amount of words that can be created through such manipulation is called a neighborhood size (NS). Number of other factors such as frequency, how often a word appears and morphology, the combination of meaningful word units, have been suggested to have an overriding effect on NSE. In addition, there is a lack of research on NSE with non-alphabetical languages such as Chinese, which uses characters comprising of a multitude of semantic or phonetic markers. In this experiment, participants …


Informational Efficiency And The Reaction To Terrorism: A Financial Perspective, Nicholas Roland Jan 2016

Informational Efficiency And The Reaction To Terrorism: A Financial Perspective, Nicholas Roland

Honors Undergraduate Theses

The purpose of this study is to measure the message terror organizations hope to convey using the financial markets as a proxy of measurement to determine patterns within the marketplace and the effects on the terrorists’ ability to deliver a desired message due to the increased use of digital devices and access to instantaneous news, seen over the past decade. Using death count, geographic location, and event type, this study identified 109 attacks between 1985 and 2015 to be analyzed against 5 market indices and 5 securities. Measuring the effects within a 10-day sample window from the time of the …


The Study Of The Adverse Effects Of Childhood Maltreatment, Katie A. Kennie Jan 2016

The Study Of The Adverse Effects Of Childhood Maltreatment, Katie A. Kennie

Honors Undergraduate Theses

This study explores the link between the presence of childhood trauma and adult criminal behavior. In this study, four distinct categories of childhood trauma (physical abuse, sexual abuse, psychological abuse, and neglect) were examined. In addition, this study conducts a comparative analysis of the United States crime rate with that of Switzerland and Japan. This study examines and compares the policies utilized in ensuring the protection of child welfare. The ultimate goal is to provide research which may build a foundation that will assist in creating and improving policies which will ensure a child's psychological health.


Are We Becoming Superhuman Cyborgs? How Technomorphism Influences Our Perceptions Of The World Around Us, Heather Christina Lum Jan 2011

Are We Becoming Superhuman Cyborgs? How Technomorphism Influences Our Perceptions Of The World Around Us, Heather Christina Lum

Electronic Theses and Dissertations

Although traditionally researchers have focused on making robotics more user-friendly from a human perspective, a new theory has begun to take shape in which humans take on the perspective of a robotic entity. The following set of studies examined the concept of technomorphism defined as the attribution of technological characteristics to humans. This concept has been mentioned anecdotally and studied indirectly, but there is nothing currently available to tap in to the various forms that technomorphism may take. Therefore, one goal of this dissertation was to develop a scale to fill that purpose. The results of the Technomorphic Tendencies Scale …


A Model Of Flow And Play In Game-Based Learning The Impact Of Game Characteristics, Player Traits, And Player States, Davin Pavlas Jan 2010

A Model Of Flow And Play In Game-Based Learning The Impact Of Game Characteristics, Player Traits, And Player States, Davin Pavlas

Electronic Theses and Dissertations

In this dissertation, the relationship between flow state, serious games, and learning was examined. Serious games, which are games that convey something other than enjoyment (e.g., learning), are increasingly popular platforms for research, training, and advertisement. The elements that make serious games useful to researchers, trainers, and practitioners are closely linked to those that make up the positive psychology construct of flow state. Flow state describes an optimum experience that is encountered when a variety of factors are met, and is characterized by high focus, engagement, motivation, and immersion. While flow state is often discussed in the serious games literature, …