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Direct And Indirect Effects Of And Preference For Feedback During The Good Behavior Game In Elementary Classes, Jensen Chotto
Direct And Indirect Effects Of And Preference For Feedback During The Good Behavior Game In Elementary Classes, Jensen Chotto
LSU Doctoral Dissertations
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom behavior in a multielement design. All versions of the GBG substantially reduced disruptive behavior below baseline levels. Additionally, in 1 of 3 classes, losing the GBG produced an increase in negative peer interactions immediately following the GBG. Subsequently, students selected which condition they previously experienced …