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Full-Text Articles in Psychology
Has Excessive Violence In Video Games Gone Too Far?, Kyra Sycip
Has Excessive Violence In Video Games Gone Too Far?, Kyra Sycip
ART 108: Introduction to Games Studies
Numerous case studies and published research have led many gamers and non-gamers to wonder whether the excessive loads of violence found in video games is truly necessary for “fun” gameplay and entertainment. Controversies have been arising within famous video games such as the Grand Theft Auto series, Call Of Duty: Modern Warfare 2, and Six Days in Fallujah. These three games have been the subject of numerous present day debates and have sparked many arguments within the gaming community. As well as the debate of whether these games are indeed harmful to the player’s psychology and nature has yet to …
Human-Centered Authentication Guidelines, Jeremiah Still, Ashley Cain, David Schuster
Human-Centered Authentication Guidelines, Jeremiah Still, Ashley Cain, David Schuster
Faculty Publications
PurposeDespite the widespread use of authentication schemes and the rapid emergence of novel authentication schemes, a general set of domain-specific guidelines has not yet been developed. This paper aims to present and explain a list of human-centered guidelines for developing usable authentication schemes.Design/methodology/approachThe guidelines stem from research findings within the fields of psychology, human–computer interaction and information/computer science.FindingsInstead of viewing users as the inevitable weak point in the authentication process, this study proposes that authentication interfaces be designed to take advantage of users’ natural abilities. This approach requires that one understands how interactions with authentication interfaces can be improved and …