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Full-Text Articles in Psychology

Locke, Judgment, And Figure: A Consistent Answer To The Molyneux Problem, Jamale Nagi Sep 2015

Locke, Judgment, And Figure: A Consistent Answer To The Molyneux Problem, Jamale Nagi

Anthós

John Locke has been famously credited with resurrecting the distinction between common and proper sensibles, better known in the Essay as primary and secondary qualities. Although some argue that Locke’s adherence to the doctrine of the common sensibles is in conflict with his empiricist sensibilities, I will show this is not likely to be the case. In order to achieve this I will argue that Locke held there to be cross-modal connections in the mind for the representational content of ideas of primary quality, through the relation of resemblance, but that these representations need to be empirically verified to …


Locke, Figure, And Judgement: A Consistent Answer To The Molyneux Problem, Jamale Nagi May 2015

Locke, Figure, And Judgement: A Consistent Answer To The Molyneux Problem, Jamale Nagi

Student Research Symposium

Ever since the early modern period the Molyneux Problem has been a topic of debate both in the philosophy of perception and the psychology of perception. The problem centers on whether the senses share representational content between one another, or does each sense modality have its own stock of representational content that becomes associated with the others after some habituation. For example, if you knew a shape only by touch, could you identify that shape when seeing it for the first time without being allowed to touch the object? Typically, rationalists have held to the former claiming yes, while empiricists …


Interactional Practices And Artifact Orientation In Mobile Augmented Reality Game Play, Steven L. Thorne, John Hellermann, Adam Jones, Daniel Lester Jan 2015

Interactional Practices And Artifact Orientation In Mobile Augmented Reality Game Play, Steven L. Thorne, John Hellermann, Adam Jones, Daniel Lester

World Languages and Literatures Faculty Publications and Presentations

In an effort to better understand the ways that small groups use digital technology as they move through a physical environment, this paper describes the methods used by groups of three people to maintain a group participation structure as they accomplish a quest-type task during mobile augmented reality game play. The game was available on one mobile digital device (an Apple iPhone) that was shared by three players as they negotiated a set of point-to-point route finding tasks. Video-recordings of each group were made using three cameras (two head-mounted cameras and one hand-held camera). We focus on the different ways …