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Full-Text Articles in Psychology

Using Acoustical Feedback To Improve Elementary School Student Behavior During Transitions, Lauren Danielle Altman Mar 2015

Using Acoustical Feedback To Improve Elementary School Student Behavior During Transitions, Lauren Danielle Altman

USF Tampa Graduate Theses and Dissertations

Behavior during transitions in classrooms is an area in need of additional supports in order for teachers to effectively manage classrooms. Extended transition durations, particularly transition periods between one activity and another are related to problem behavior among children in educational settings. This study evaluated the use of acoustical feedback aimed to improve transition behaviors of elementary school students, using a multiple-baseline design across participants. Teachers were trained to implement the acoustical feedback procedure. Data on teacher treatment fidelity, student transition behavior (transition duration and problem behavior), generalization probes, and social validity were collected to examine the feasibility and potential …


Acquisition And Generalization Of Tacts Across Stimulus Modes In Children Diagnosed With Autism Spectrum Disorder, Luz Elena Correa Gómez Mar 2015

Acquisition And Generalization Of Tacts Across Stimulus Modes In Children Diagnosed With Autism Spectrum Disorder, Luz Elena Correa Gómez

USF Tampa Graduate Theses and Dissertations

This study evaluated the speed of acquisition and level of generalization of tacts across three different stimulus modes: picture-flashcard, video clip, and 3D object. Three young children diagnosed with autism participated in this study. The acquisition of tacts was evaluated during Discrete Trial Training sessions (DTT). Two of the three participants learned the tacts more rapidly in the video clip condition in contrast with the picture condition. All three participants generalized the three tacts learned through a specific stimulus mode to the remaining stimulus modes. One week after the generalization test, all participants generalized to all novel 3D objects.


Using Awareness Training To Decrease Nervous Habits In Public Speaking, Claire Spieler Mar 2015

Using Awareness Training To Decrease Nervous Habits In Public Speaking, Claire Spieler

USF Tampa Graduate Theses and Dissertations

Research on components of habit reversal suggests that awareness training alone may be an effective and efficient intervention for reducing nervous habits. This study evaluated the effectiveness of awareness training for the reduction of three nervous habits that manifest in public speaking: filled pauses, tongue clicks, and inappropriate use of the word "like." Four university students delivered short speeches during baseline and assessment sessions. Awareness training consisted of response description and response detection. Awareness training resulted in meaningful reductions in target behaviors for all participants. Booster awareness training sessions were necessary for all participants to achieve further reductions in target …


An Evaluation Of The Prevent-Teach-Reinforce Model Within A Multi-Tierred Intervention System, Sara Amanda Barnes Mar 2015

An Evaluation Of The Prevent-Teach-Reinforce Model Within A Multi-Tierred Intervention System, Sara Amanda Barnes

USF Tampa Graduate Theses and Dissertations

This study assessed the Prevent-Teach-Reinforce (PTR) model to determine its impact on problem and replacement behaviors of three children who are typically developing with behavioral challenges in a high-need elementary school setting. Specifically, this study evaluated the use of the PTR model as an intensive individualized Tier 3 intervention within a multi-tiered intervention system. In addition, the study examined the validity and usability of the Individualized Behavior Rating Scale Tool (IBRST), which was developed as a feasible daily progress monitoring tool in conjunction with the PTR model. Social validity and fidelity of intervention implementation were also assessed. A multiple baseline …


Using Gamification To Increase Adherence To Daily Living Routines, Lisa S. Kadison Mar 2015

Using Gamification To Increase Adherence To Daily Living Routines, Lisa S. Kadison

USF Tampa Graduate Theses and Dissertations

Gamification, the use of game elements in non-game contexts, is an increasingly popular way to incentivize self-management procedures. Despite the growing popularity of such programs, little objective research has been done in the area. This study evaluated the use of a web-based gamification program called HabitRPG through a multiple-baseline across participants design. HabitRPG is designed to increase the productivity of its users. Baseline procedures included parental scoring of task completion. Intervention consisted of training on using HabitRPG. Target behaviors were scored with data sheets provided to parents of the participants. The intervention increased the percentage of compliance for all participants.