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Full-Text Articles in Library and Information Science

Navigating The Institutional Review Board For Librarianship Research, Carolyn Schubert Jul 2016

Navigating The Institutional Review Board For Librarianship Research, Carolyn Schubert

Libraries

Librarians are encountering more opportunities to conduct original research and contribute to evidence based practices, but only 26% believe they have the educational training to conduct these tasks (Kennedy & Brancolini, 2012). One key step in this process is navigating an Institutional Review Board (IRB) to assure participants are treated in an ethical manner. What does it mean to protect research participants today? What does an IRB look for? What tips, tricks, and best practices can save you time with this process? Discussion of these questions and more are the focus of this webinar.


Training Graduate Engineering Students In Ethics, Mohamed Trabia, Julie A. Longo, Susan Wainscott Jun 2016

Training Graduate Engineering Students In Ethics, Mohamed Trabia, Julie A. Longo, Susan Wainscott

Library Faculty Presentations

The Howard R. Hughes College of Engineering at the University of Nevada, Las Vegas embarked on providing ethics instruction to incoming graduate students in the form of a mandatory workshop. The College has a diverse graduate student population, including a sizable international component, who are enrolled in several M.S. and Ph.D. degree programs within four departments. Faculty felt that training in ethics was needed to better prepare incoming students for successful graduate studies and working professionally after graduation. Therefore, a standalone workshop was developed that covered four major topics: Research Ethics, Computer Coding Ethics, Publishing Ethics, and Intellectual Property. The …


"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy Apr 2016

"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy

Jeff Lacy

Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification’s wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has—and has not—been examined by librarianship’s proponents of gamification. They found serious concerns regarding gamification’s practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor—games.


"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy Apr 2016

"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy

Michael J. Hughes

Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification’s wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has—and has not—been examined by librarianship’s proponents of gamification. They found serious concerns regarding gamification’s practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor—games.


"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy Apr 2016

"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy

Michael J. Hughes

Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification’s wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has—and has not—been examined by librarianship’s proponents of gamification. They found serious concerns regarding gamification’s practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor—games.


"The Sugar'd Game Before Thee": Gamification Revisited, Michael J. Hughes, Jeff Lacy Apr 2016

"The Sugar'd Game Before Thee": Gamification Revisited, Michael J. Hughes, Jeff Lacy

Library Faculty Research

Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification’s wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has—and has not—been examined by librarianship’s proponents of gamification. They found serious concerns regarding gamification’s practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor—games.


A Black Art: Ontology, Data, And The Tower Of Babel Problem, Andrew J. Iliadis Apr 2016

A Black Art: Ontology, Data, And The Tower Of Babel Problem, Andrew J. Iliadis

Open Access Dissertations

Computational ontologies are a new type of emerging scientific media (Smith, 2016) that process large quantities of heterogeneous data about portions of reality. Applied computational ontologies are used for semantically integrating (Heiler, 1995; Pileggi & Fernandez-Llatas, 2012) divergent data to represent reality and in so doing applied computational ontologies alter conceptions of materiality and produce new realities based on levels of informational granularity and abstraction (Floridi, 2011), resulting in a new type of informational ontology (Iliadis, 2013) the critical analysis of which requires new methods and frameworks. Currently, there is a lack of literature addressing the theoretical, social, and critical …


Empowered To Name, Inspired To Act: Social Responsibility And Diversity As Calls To Action In The Lis Context, Sarah T. Roberts, Safiya Umoja Noble Jan 2016

Empowered To Name, Inspired To Act: Social Responsibility And Diversity As Calls To Action In The Lis Context, Sarah T. Roberts, Safiya Umoja Noble

FIMS Publications

Social responsibility and diversity are two principle tenets of the field of library and information science (LIS), as defined by the American Library Association’s Core Values of Librarianship document, yet often remain on the margins of LIS education, leading to limited student engagement with these concepts and to limited faculty modeling of socially responsible interventions. In this paper, we take up the need to increase the role of both in articulating the values of diversity and social responsibility in LIS education, and argue the field should broaden to put LIS students and faculty in dialog with contemporary social issues of …