Open Access. Powered by Scholars. Published by Universities.®

Library and Information Science Commons

Open Access. Powered by Scholars. Published by Universities.®

2015

Art and Design

Institution
Keyword
Publication
Publication Type
File Type

Articles 1 - 24 of 24

Full-Text Articles in Library and Information Science

Archival Enactment, Retelling 'The Big Book': Alison Knowles, Something Else Press And Fluxus, Meghan A. Dellacrosse Dec 2015

Archival Enactment, Retelling 'The Big Book': Alison Knowles, Something Else Press And Fluxus, Meghan A. Dellacrosse

Theses and Dissertations

"Archival Enactment, Retelling 'The Big Book': Alison Knowles, Something Else Press and Fluxus," positions Knowles’ Big Book (1966) as a case study of historical methodology and interdisciplinary artistic practice in the post-war period. This comprehensive analysis of Big Book, a work of art no longer extant, contextualizes its publisher, Something Else Press through Dick Higgins’ concept of “intermedia,” and important lesser-known junctures relevant to Fluxus and the group’s leader George Maciunas are illuminated. Knowles' early and lesser-known silkscreen paintings are also examined.


Book Repair Basics For Libraries : Webinar, Peter Verheyen, Marianne Hanley Dec 2015

Book Repair Basics For Libraries : Webinar, Peter Verheyen, Marianne Hanley

Marianne Swanberry Hanley

This presentation familiarizes viewers with different aspects of circulating collections book repair for school, public, and academic library staff. It shows basic descriptions of techniques using images, and video. This presentation should not be construed as a how-to, hands-on workshop. Likewise, it is not aimed at the treatment of special collections items. Selected resources for training, both hands-on and online are provided at the end. This webinar was presented to ALA/Association for Library Collections & Technical Services (ALCTS). Online. Sep. 14, 2011. Download below or view online at http://www.youtube.com/watch?v=8qWWnIHoRig.


Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti Dec 2015

Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti

School of Information Studies - Faculty Scholarship

Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. To address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked to create a standardized metadata schema. This metadata schema was empirically evaluated using multiple approaches—collaborative review, schema testing, semi-structured user interview, and a large-scale survey. Reviewing and testing the schema revealed issues and challenges in sourcing the metadata for particular elements, determining the level …


Mdocs Poster-2015-11-11, Sixty Years Young, Michael Zhou Nov 2015

Mdocs Poster-2015-11-11, Sixty Years Young, Michael Zhou

MDOCS Publications

In support of the 60th anniversary of the Adult and Senior Center of Saratoga, Skidmore students prepared a video and exhibition, Sixty Years Young, drawing on the Center's archives and interviews, documenting its past, present and hopes for the future.


The Half-Life & After-Life Of New Media, Nancy Austin Nov 2015

The Half-Life & After-Life Of New Media, Nancy Austin

Journal of Contemporary Archival Studies

It is fitting to think of the half-life of new media using the time-based metaphor of radioactive decay. As a metaphor, an object’s half-life can be a useful way to talk about the potent technological modernity of new media and, like Walter Benjamin’s well-known notion of the aura, call attention to an object’s performativity. However, Benjamin’s aura remains a constant reminder of irrevocable originality whereas remarking on half-life references a quality that changes over time. But what happens after the rhetorical impact of being new has run its course? What is the life expectancy of once-new media and what of …


The Gift That Keeps On Giving: Preserving New Media Art For Posterity, Jennifer Bonnet Oct 2015

The Gift That Keeps On Giving: Preserving New Media Art For Posterity, Jennifer Bonnet

Library Staff Publications

Preserving works of creative expression in the digital age is notoriously difficult due to issues of technological obsolescence, the intangibility of dynamic media, and the interactive nature of digital art. This is of marked interest to libraries, museums, and cultural heritage institutions given the limitations of traditional forms of preservation that rely heavily on the storage of physical forms. The Re-Gift, a work of new media art by Buffalo-based artist Liz Rywelski, exemplifies many of the complexities of these emerging formats. This essay examines one of the potential approaches to preserving this type of work, with an eye toward …


Infographics: A Librarian's Best Friend, Rachel S. Evans Oct 2015

Infographics: A Librarian's Best Friend, Rachel S. Evans

Presentations

Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …


Friends Of Musselman Library Newsletter Fall 2015, Musselman Library Oct 2015

Friends Of Musselman Library Newsletter Fall 2015, Musselman Library

Friends of Musselman Library Newsletter

From the Dean (Robin Wagner)

Avian Flew! (Peter Morgan)

First-Year Book Group

Library News

Students Help Make History Public (Steven Semmel '16, Andrew Dalton '19)

Student Exhibit Exemplifies Liberal Arts (Rebecca Duffy '16)

Report Cards Reveal More Than Grades

Interview with Lawrence Taylor: Case Map Collection

Research Reflections: Eisenhower's Correspondence (Michael J. Birkner '72)

Musselman Likes Ike

Eisenhower in Focus

Hammann Honored (Louis Hammann '51)

Rare Document on Holocaust

GettDigital: The Beauty of a Book (Rachel Hammer '15)

Focus on Philanthropy: Kimberly Rae Connor '79

Gifts to Musselman Library

Research Help Desk: Different Name, Same Great Service!


Hidden In Plain Sight: The Story Of The Hunter College Collection Of Puerto Rican Graphic Arts, Sarah Laleman Ward Sep 2015

Hidden In Plain Sight: The Story Of The Hunter College Collection Of Puerto Rican Graphic Arts, Sarah Laleman Ward

Publications and Research

The Hunter College Collection of Puerto Rican Graphic Arts includes over 150 works produced between 1954 and 1985 and represents the work of forty-one artists. It is illustrative of the growth of the printmaking tradition in Puerto Rico during the twentieth century. Acquired through a misappropriation of funds by a student group in the mid-1980s and ultimately purchased by and displayed in the college, the story of this collection raises important questions regarding institutional responsibility for the purchase and stewardship of art objects. Should art be collected if no plans are made for its maintenance and care?


Interface Fantasies And Futures: Designing Human-Computer Relations In The Shadow Of Memex, Rachael Bradshaw Sullivan Aug 2015

Interface Fantasies And Futures: Designing Human-Computer Relations In The Shadow Of Memex, Rachael Bradshaw Sullivan

Theses and Dissertations

This dissertation is about how designers, experimental writers, and innovative thinkers have imagined both computer interfaces and the human/machine relations that might emerge through engagement with different kinds of interfaces. Although futuristic thinking about digital media and their interfaces has changed over time, we can isolate some constants that have persisted through almost all mainstream practices of interface design, particularly in American culture. Drawing from a historical trajectory that I associate with Vannevar Bush and his speculative invention, which he called “memex” in a 1945 essay, I name these constants sterilization and compartmentalization. They are two tendencies or values that …


Building A New Academic Library Web Site, Ann S. Johnston Mrs., Pam Greenlee, Matt W. Marcukaitis, Ian M. Lopshire Aug 2015

Building A New Academic Library Web Site, Ann S. Johnston Mrs., Pam Greenlee, Matt W. Marcukaitis, Ian M. Lopshire

Faculty Scholarship – Library Science

The Benner Library Web site at Olivet Nazarene University was targeted for an update and those responsible desired a systematic, efficient approach to the process. The project needed clear goals and careful coordination of all stakeholders, including all levels of patrons, library professionals and staff, and university administrators. A team composed of web developers, programmers, and graphic designers accomplished the technological process, but communication between team members and stakeholders was essential. The methodical approach proved to be time-consuming, but effective.


National Gallery Of Modern Art, Tammi M. Owens Jun 2015

National Gallery Of Modern Art, Tammi M. Owens

Criss Library Faculty Publications

The National Gallery of Modern Art (NGMA) was founded in 1954 at the Jaipur House near the India Gate in New Delhi, India. Today the NGMA holds a permanent collection of over 17,000 paintings, sculptures, prints, and photographs, including most of Amrita Sher-Gil’s work not already in private collections, several hundred works by members of the Tagore family, and more than 6,700 works by painter Nandalal Bose. In 2009, the museum’s exhibition space significantly increased with the addition of several new wings.


Power To The People: A Comprehensive Look At Crowdsourcing Initiatives In Cultural Institutions, Danielle Pace May 2015

Power To The People: A Comprehensive Look At Crowdsourcing Initiatives In Cultural Institutions, Danielle Pace

Seton Hall University Dissertations and Theses (ETDs)

Today, crowdsourcing has become an integrative approach to completing projects using the help of the general populous. These projects aid museum staff by processing large quantities of data, which otherwise could not be completed due to time and/or staff restraints. Through crowdsourcing, cultural institutions have the ability to outsource these tasks to volunteers, who can complete them at much faster rates. Although staff members are needed to validate and supervise these projects, crowdsourcing remains a useful tool in increasing public interactions and project efficiency.

This thesis presents a thorough outline of what crowdsourcing is, how it is being utilized, and …


Piloting Interactive Exhibits In The Academic Research Library, Erin Fletcher, Meris Madernach, Arnab Nandi, Alex Oliszewski Apr 2015

Piloting Interactive Exhibits In The Academic Research Library, Erin Fletcher, Meris Madernach, Arnab Nandi, Alex Oliszewski

ASIS&T Student Chapter Events Archive

Presentation by Erin Fletcher, Meris Mandernach, Arnab Nandi, and Alex Oliszewski at the Symposium on Information and Technology in the Arts and Humanities (April 22 & 23, 2015). The Symposium was sponsored by the Special Interest Groups for the Arts and Humanities (SIG AH) and Visualization, Images, and Sound (SIG VIS) of the Association for Information Science and Technology (ASIS&T).

All of the Symposium recordings can be viewed at: https://www.youtube.com/playlist?list=PL2v-vQy9W5DePg7QSKABGmuVzCXpVkeTh

Slides can be downloaded from: http://figshare.com/authors/Symposium_on_Information_and_technolology_in_the_arts_and_humanities/740215

Erin Fletcher is the Exhibits Coordinator at The Ohio State University Libraries. She entered the world of academic libraries from a background in contemporary …


Friends Of Musselman Library Newsletter Spring 2015, Musselman Library Apr 2015

Friends Of Musselman Library Newsletter Spring 2015, Musselman Library

Friends of Musselman Library Newsletter

From the Director: Open Access (Robin Wagner)

Global Perspective: Library Participation in College’s Internationalization Efforts (Lucy Marinova ’12, Munya Choga ’12)

Remembering Gale Baker

Library wins 2014 Best in Show

Summer Reads 2015 Launches

Eisenhower Exhibit

Birds of a Feather: Photography Exhibit (Sandra Blair)

Heads Will Turn: Student Exhibit (Mark Warwick)

Edible Books

Audubon Print - Carolina Parrot (Geoffrey Jackson ’91)

Life in Photos: William H. Tipton exhibit

50th reunion Gift of First Editions (John E. Rogers, Jr. ’65)

Sharing the Past: Alumni Memorabilia (Jessica Casale ’18, Julia Hendon, Clara A. Baker ’30, Gary T. Hawbaker ’66)

19th …


Paper, Wood, And Copper Catalogue, Elizabeth Newsom, Thomas Farrell Apr 2015

Paper, Wood, And Copper Catalogue, Elizabeth Newsom, Thomas Farrell

Staff publications, research, and presentations

This is the catalogue that was produced to accompany the physical exhibit "Paper, Wood, and Copper," of books from the Archives & Special Collections Department at the Santa Clara University Library.


Review Of Early Bindings In Paper, By Michèle Valerie Cloonan, Fred W. Jenkins Jan 2015

Review Of Early Bindings In Paper, By Michèle Valerie Cloonan, Fred W. Jenkins

Fred W Jenkins

No abstract provided.


Review Of Early Bindings In Paper, By Michèle Valerie Cloonan, Fred W. Jenkins Jan 2015

Review Of Early Bindings In Paper, By Michèle Valerie Cloonan, Fred W. Jenkins

Fred W Jenkins

No abstract provided.


Review Of Scribes, Script, And Books: The Book Arts From Antiquity To The Renaissance, By Leila Avrin, Fred W. Jenkins Jan 2015

Review Of Scribes, Script, And Books: The Book Arts From Antiquity To The Renaissance, By Leila Avrin, Fred W. Jenkins

Fred W Jenkins

No abstract provided.


Creating A Digital Museum: A Process Overview, Christy Allen Jan 2015

Creating A Digital Museum: A Process Overview, Christy Allen

Christy Allen

No abstract provided.


Role Of Human Information Sources Towards Identifying The Factors Responsible For The Development Of Clay Dolls And Clay Models Of Krishnanagar Area Of Nadia District Of West Bengal, Sibsankar Jana Jan 2015

Role Of Human Information Sources Towards Identifying The Factors Responsible For The Development Of Clay Dolls And Clay Models Of Krishnanagar Area Of Nadia District Of West Bengal, Sibsankar Jana

Sibsankar Jana

Krishnanagar area of West Bengal is very much rich in the terracotta art. It mainly includes clay dolls and clay models. In recent time the art is facing some problems. Some factors are responsible for these problems. The present study is an attempt to find out the factors which are responsible or not for the development of the Clay dolls and Clay models of Krishnanagar area of Nadia district of West Bengal. The factors are financial assistance, Market/selling, Training, Raw material, Infrastructure, Information, Packaging & Transportation and Working Space. In the present study, some recommendations are given on the basis …


Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark Jan 2015

Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark

School of Information Studies - Faculty Scholarship

This paper explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre classification and conceptualization, and the implications for video games. Suggestions for improved conceptualizations such as family resemblances, prototype theory, faceted classification, and appeal factors for video game genres are considered, with discussions of strengths and weaknesses. …


A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi Jan 2015

A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi

School of Information Studies - Faculty Scholarship

Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire, and play video games. With the aim of better understanding people’s game-related information needs and behaviors, we conducted 56 semi-structured interviews with users who find, play, purchase, collect, and recommend video games. Participants included casual and avid gamers, parents, collectors, industry professionals, librarians, and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations on …


Loudness In The Library: Empowering Students To Think Critically About Identity And Bias, Anshu Wahi, Allie Bruce, Jamie Steinfeld Jan 2015

Loudness In The Library: Empowering Students To Think Critically About Identity And Bias, Anshu Wahi, Allie Bruce, Jamie Steinfeld

Progressive Education in Context

Describes how an unplanned, informal discussion about how race and identity are depicted on book covers evolved into a year-long investigation with a class of 11 and 12-year-olds where the interests and comments of the students drove the curriculum.