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Full-Text Articles in Library and Information Science

What Can Social Networks Tell Us About Learning Ecologies?, Caroline A. Haythornthwaite Nov 2016

What Can Social Networks Tell Us About Learning Ecologies?, Caroline A. Haythornthwaite

School of Information Studies - Faculty Scholarship

The ecology metaphor is drawn from the biological sciences and refers to the “scientific study of the distribution, abundance and dynamics of organisms, their interactions with other organisms and with their physical environment” (British Ecological Society, 2016). In recent decades, the metaphor has become useful for tackling the complexity of new information and learning environments, particularly as driven by the increasing quantity of information, the growing number of available media and means of communicating, the extended reach of information technologies, and the new practices arising from these configurations. This paper brings to the discussion of learning ecologies the research and …


New Metaphors For Networked Learning, Caroline A. Haythornthwaite May 2016

New Metaphors For Networked Learning, Caroline A. Haythornthwaite

School of Information Studies - Faculty Scholarship

As networked learning leaves designed spaces and becomes diffused and re-infused through open, online information sharing and knowledge construction, what metaphors will frame our next steps, our next inquiries? In keeping with the conference theme of ‘Looking Back – Moving Forward’, this presentation will engage with where we are in the sea of change, and how our current understanding of networks, learning and knowledge will take us forward into new areas of inquiry. Elsewhere I have been advocating for a reclamation of the term ‘e-learning’ that takes us beyond the design and use of the closed LMS and VLE systems …


A Conceptual Model For Video Games And Interactive Media, Rachel I. Clarke, Jacob Jett, Simone Sacchi, Jin Ha Lee Mar 2016

A Conceptual Model For Video Games And Interactive Media, Rachel I. Clarke, Jacob Jett, Simone Sacchi, Jin Ha Lee

School of Information Studies - Faculty Scholarship

In this paper, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the Functional Requirements for Bibliographic Records (FRBR) are not adequate to represent the unique descriptive attributes, levels of variance, and relationships among video games. Previous video game-specific models tend to focus on the development of video games and their technical aspects. Our model instead attempts to reflect how users such as game players, collectors, and scholars understand video games and the relationships among them. We specifically consider use cases of gamers, with future intentions of using this conceptual model as a …


Crowdsourcing The Curriculum: Redefining E-Learning Practices Through Peer-Generated Approaches, Drew Paulin, Caroline Haythornthwaite Feb 2016

Crowdsourcing The Curriculum: Redefining E-Learning Practices Through Peer-Generated Approaches, Drew Paulin, Caroline Haythornthwaite

School of Information Studies - Faculty Scholarship

Inclusion of open resources that employ a peer-generated approach is changing who learns what, from whom, and via what means. With these changes, there is a shift in responsibilities from the course designer to motivated and self-directed learner-participants. While much research on e-learning has addressed challenges of creating and sustaining participatory environments, the development of massive open online courses calls for new approaches that go beyond the existing research on participatory environments in institutionally defined classes. We decenter institutionally defined classes and broaden the discussion to the literature on the creation of open virtual communities and the operation of open …