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Full-Text Articles in Library and Information Science

Assessing Topical Homogeneity With Word Embedding And Distance Matrices, Jeffrey M. Stanton, Yisi Sang Oct 2020

Assessing Topical Homogeneity With Word Embedding And Distance Matrices, Jeffrey M. Stanton, Yisi Sang

School of Information Studies - Faculty Scholarship

Researchers from many fields have used statistical tools to make sense of large bodies of text. Many tools support quantitative analysis of documents within a corpus, but relatively few studies have examined statistical characteristics of whole corpora. Statistical summaries of whole corpora and comparisons between corpora have potential application in the analysis of topically organized applications such social media platforms. In this study, we created matrix representations of several corpora and examined several statistical tests to make comparisons between pairs of corpora with respect to the topical homogeneity of documents within each corpus. Results of three experiments suggested that a …


How We Done It Good: Research Through Design As A Legitimate Methodology For Librarianship, Rachel Ivy Clarke Oct 2018

How We Done It Good: Research Through Design As A Legitimate Methodology For Librarianship, Rachel Ivy Clarke

School of Information Studies - Faculty Scholarship

“How we done it good” publications—a genre concerning project-based approaches that describe how (and sometimes why) something was done—are often rebuked in the library research community for lacking traditional scientific validity, reliability, and generalizability. While scientific methodologies may be a common approach to research and inquiry, they are not the only methodological paradigms. This research posits that the “how we done it good” paradigm in librarianship reflects a valid and legitimate approach to research. By drawing on the concept of research through design, this study shows how these “how we done it good” projects reflect design methodologies which draw …


A Conceptual Model For Video Games And Interactive Media, Rachel I. Clarke, Jacob Jett, Simone Sacchi, Jin Ha Lee Mar 2016

A Conceptual Model For Video Games And Interactive Media, Rachel I. Clarke, Jacob Jett, Simone Sacchi, Jin Ha Lee

School of Information Studies - Faculty Scholarship

In this paper, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the Functional Requirements for Bibliographic Records (FRBR) are not adequate to represent the unique descriptive attributes, levels of variance, and relationships among video games. Previous video game-specific models tend to focus on the development of video games and their technical aspects. Our model instead attempts to reflect how users such as game players, collectors, and scholars understand video games and the relationships among them. We specifically consider use cases of gamers, with future intentions of using this conceptual model as a …