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James Madison University

Games

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Full-Text Articles in Library and Information Science

Creating A Library Orientation Card Game To Reach New Transfer Students, Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jon Reed May 2019

Creating A Library Orientation Card Game To Reach New Transfer Students, Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jon Reed

Libraries

Librarians and staff at a public university drew upon previous experience with instructional games to develop, implement, and assess a card game as a library orientation activity for new transfer students. This project was shaped by a desire to meet transfer students’ unique needs as well as the logistical constraints associated with the university’s transfer student orientation. The card game, modeled after Apples to Apples, presented information about the campus library system in a fun, informal way that allowed transfer students to socialize with each other while learning. Survey responses indicated that students found the game both enjoyable and …


Apple Slices: A Card-Matching Party Game About The Library, Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed Mar 2017

Apple Slices: A Card-Matching Party Game About The Library, Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed

Libraries

Inspired by the popular party games Apples to Apples and Cards Against Humanity, this is a fun and flexible small group activity developed for use in library orientation sessions.


Play Your Cards Right: Creating A Library Orientation Game (Poster), Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed Oct 2016

Play Your Cards Right: Creating A Library Orientation Game (Poster), Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed

Libraries

A team of four librarians and staff drew upon previous experience with game-based learning to develop an orientation activity for transfer students. "Apples to Apples"-style cards were created using a free online card generator. The game exposed transfer students to information about the campus library system in a low-key way that allowed players with different knowledge levels to socialize and compete against one another on an equal basis.


Building The Deck: Creating A Library Card Game For Outreach To Transfer Students (Poster), Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed Aug 2016

Building The Deck: Creating A Library Card Game For Outreach To Transfer Students (Poster), Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed

Libraries

University librarians and staff drew upon previous experience with game-based learning to develop an orientation activity for transfer students. A card game was selected due to the large number of students expected and lack of computers in the available space. Apples to Apples-style cards were created using a free online card generator. Multiple decks were printed to accommodate up to 150 players. The game exposed transfer students to information about the campus library system in a low-key way that allowed players with different knowledge levels to socialize and compete against one another on an equal basis.


No Budget, No Experience, No Problem: Creating A Library Orientation Game For Freshman Engineering Majors, Kelly Giles Jan 2015

No Budget, No Experience, No Problem: Creating A Library Orientation Game For Freshman Engineering Majors, Kelly Giles

Libraries

“Mystery at the Library” is a simple, inexpensive game developed as a library orientation activity for freshman engineering students. Players searched the library building and online to find clues and solve the mystery of a stolen book. Feedback from players and library desk staff was used to improve the game over time. A straightforward narrative with puzzles focused on learning objectives kept players engaged and avoided unnecessary confusion. A post-game survey indicated that the game was both helpful and fun for a majority of respondents.


Review: The Information Literacy Game (In Gaming And Gamification Part Ii), Kelly Giles Nov 2013

Review: The Information Literacy Game (In Gaming And Gamification Part Ii), Kelly Giles

Libraries

No abstract provided.


Mystery At The Library: An Orientation Game For Jmu Engineering Students, Kelly Giles, Andrew Evans Oct 2012

Mystery At The Library: An Orientation Game For Jmu Engineering Students, Kelly Giles, Andrew Evans

Libraries

Inventor Nikola Tesla is the inspiration for a library orientation game at JMU. Engineering freshmen learn about the library’s layout and resources while searching both in the building and online for clues about the theft of Tesla’s notebook. This presentation will cover the creation, implementation, and evaluation of the game.