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Articles 1 - 11 of 11
Full-Text Articles in Library and Information Science
Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti
Empirical Evaluation Of Metadata For Video Games And Interactive Media, Rachel I. Clarke, Jin Ha Lee, Andrew Perti
School of Information Studies - Faculty Scholarship
Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. To address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked to create a standardized metadata schema. This metadata schema was empirically evaluated using multiple approaches—collaborative review, schema testing, semi-structured user interview, and a large-scale survey. Reviewing and testing the schema revealed issues and challenges in sourcing the metadata for particular elements, determining the level …
Fall/Winter 2015 Vol.15 No. 1, School Of Information Studies
Fall/Winter 2015 Vol.15 No. 1, School Of Information Studies
iSchool Newsletter
No abstract provided.
“The Commitment Problem”: Spending To Zero To Maximize The Efficiency Of The Collections Budget, Robert M. Cleary
“The Commitment Problem”: Spending To Zero To Maximize The Efficiency Of The Collections Budget, Robert M. Cleary
Libraries' and Librarians' Publications
The difficulty for a library to spend their collections budget efficiently is a timeless problem. The diversity of a typical budget, with its mix of one-time and continuing funds, for an array of resources that have both regular and sometimes irregular frequencies, provides great challenges. Approval plans, usually expending one-time funds, generate expenditures that contain high variability on a weekly basis. Standing orders for serials fall into the same category. With some effort, it is possible to expend all continuing funds. But it is the commitments that do not result in expenditures, with funds remaining in cash balances that can …
Facilitating Discovery Of Historic Sound Recordings: Classroom And Research Strategies, Rachel Fox Von Swearingen, Jenny Doctor
Facilitating Discovery Of Historic Sound Recordings: Classroom And Research Strategies, Rachel Fox Von Swearingen, Jenny Doctor
Libraries' and Librarians' Publications
The Belfer Audio Archive at Syracuse University Libraries holds one of the largest collections of sound recordings in the USA, specializing in formats dating from the 1890s to the 1970s. The co-presenters encourage student interaction with these collections, guiding their research and understanding of the recordings’ cultural significance and relevance. Experience shows that immediate engagement with music on pre-LP recordings is often lacking, especially given sonic imperfections that characterize playback from original media. Therefore, we create opportunities for students to discover and engage with historic recordings – to hear them, research them, and ultimately reference or repurpose them in their …
Collections And Space: An Update On Syracuse University Libraries' Journals Migration Project, K. Matthew Dames, Roberta B. Gwilt, Scott A. Warren, T. C. Carrier
Collections And Space: An Update On Syracuse University Libraries' Journals Migration Project, K. Matthew Dames, Roberta B. Gwilt, Scott A. Warren, T. C. Carrier
Libraries' and Librarians' Publications
To date, the Libraries have transferred to The Facility more than 100,000 volumes, including 7,000 journal titles, across all disciplines. By migrating these journals from Bird Library to The Facility, the Libraries will save the University more than $1.9 million within five years. Continued strategic use of The Facility helps the Libraries manage principal collections whose aggregate value exceeds $200 million. This paper reports on the progress of the Libraries’ journals migration project, provides additional context and data that led to the spring 2014 approval for the project from the provost.
Spring 2015 Vol. 14 No. 1, School Of Information Studies
Spring 2015 Vol. 14 No. 1, School Of Information Studies
iSchool Newsletter
No abstract provided.
Doing It Yourself: Special Collections As A Springboard For Personal, Critical Approaches To Information, Patrick Williams, Lucy D. Mulroney
Doing It Yourself: Special Collections As A Springboard For Personal, Critical Approaches To Information, Patrick Williams, Lucy D. Mulroney
Libraries' and Librarians' Publications
This chapter documents the collaboration between a curator of special collections, a subject specialist librarian, and a writing instructor to develop a different kind of instructional approach for undergraduate research and writing. We sought to use special collections as a springboard to create an environment in which students could investigate research questions that connect to their personal lives and interests; engage in various of modes of writing; conceive of the potential networks of production and circulation for their work; and identify the library as a locus for sustained, organic, social, and productive inquiry.
Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark
Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark
School of Information Studies - Faculty Scholarship
This paper explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre classification and conceptualization, and the implications for video games. Suggestions for improved conceptualizations such as family resemblances, prototype theory, faceted classification, and appeal factors for video game genres are considered, with discussions of strengths and weaknesses. …
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi
School of Information Studies - Faculty Scholarship
Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire, and play video games. With the aim of better understanding people’s game-related information needs and behaviors, we conducted 56 semi-structured interviews with users who find, play, purchase, collect, and recommend video games. Participants included casual and avid gamers, parents, collectors, industry professionals, librarians, and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations on …
Sharing Historic Costume Collections Online, Arden Kirkland, Kathi Martin, Marlise Schoeny, Kiki Smith, Gayle Strege
Sharing Historic Costume Collections Online, Arden Kirkland, Kathi Martin, Marlise Schoeny, Kiki Smith, Gayle Strege
School of Information Studies - Faculty Scholarship
The recent increase in online costume history resources has provided scholars of dress with fresh sources of information for inspiring and validating their research. The best digital archives consider the needs of their users in creating systems that make it easy for more users to access the greatest amount of relevant information. Users of online costume history resources have specific needs that should be addressed, both for internal users (organizing and entering information) and external users (finding information). This paper follows a panel presentation at the 2014 Symposium of the Costume Society of America, on the subject of digital initiatives …
Citation Manager Comparison, Anne E. Rauh
Citation Manager Comparison, Anne E. Rauh
Libraries' and Librarians' Publications
No abstract provided.