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Full-Text Articles in Library and Information Science

Enacting A Third Space Pedagogy In An Art Museum Setting: Strategies, Intersections, And Values, Claudia Patricia Orjuela Borda Dec 2018

Enacting A Third Space Pedagogy In An Art Museum Setting: Strategies, Intersections, And Values, Claudia Patricia Orjuela Borda

Theses and Dissertations

This ethnographic case study investigates the theory and practice of third spaces in relation to a

professional development program for K-12 teachers in an art museum setting, with emphasis on

arts-based programming, lived curriculum, contemporary art, and critical teaching strategies. I

investigate how museums negotiate the transition from a pedagogy of place towards a pedagogy

of third spaces. The questions guiding my study were: how a third space is valued by educators

and museum staff? What are the components, strategies, and methodologies that allow for the

emergence of third spaces in professional development programs? What does a third space

pedagogy …


Issues With Reality: Defining And Exploring The Logics Of Alternate Reality Games, Jay Johnson Aug 2018

Issues With Reality: Defining And Exploring The Logics Of Alternate Reality Games, Jay Johnson

Theses and Dissertations

Alternate Reality Games (ARGs), a genre of transmedia experiences, are a recent phenomenon, with the first recognized ARG being The Beast (2001), a promotion for the film A.I.: Artificial Intelligence (2001). This dissertation seeks to more clearly define and investigate contexts of transmedia narratives and games, specifically ARGs. ARGs differ from more popular and well-known contemporary forms of gaming in several ways, perhaps most importantly by intensive use of multiple media. Whereas a player may experience most or all of a conventional video game through a single medium, participants in ARGs must navigate multiple media and technical platforms— networks of …