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Full-Text Articles in Leisure Studies
Growing Epidemic Of Videogame Addiction, Christopher S. Hager
Growing Epidemic Of Videogame Addiction, Christopher S. Hager
Graduate Research Papers
Videogames are rapidly becoming more popular with children and adults alike. Ever since the mid 1980s, videogames have been a major part of pop culture and a widely accepted form of entertainment. With more advances of technology and internet, online gaming has also evolved. Massive Multiplayer Online Role Playing Games such as Everquest and World of Warcraft have become a topic of addiction (msnbc.com, 2008). Some individuals have neglected jobs, families, and personal well-being to continue to play these games, with signs of addiction mimicking substance addiction. The American Psychiatric Association is even considering involving videogame addiction as a compulsive …
Perspectives Of Change: Municipal Park And Recreation Directors Perceptions Of The Importance Of Specified Organizational Goals 1983–2008, Daniel Archie Wheeler
Perspectives Of Change: Municipal Park And Recreation Directors Perceptions Of The Importance Of Specified Organizational Goals 1983–2008, Daniel Archie Wheeler
Dissertations and Theses @ UNI
This study examines specified goals park and recreation directors have previously determined are important for their organizations, and how those goals rank in importance in their present estimations, and how those goals rank in future importance. It compares a similar study of goals from 1983, and reports on changes in levels of importance from 1983 to 2008.
Directors' perceptions of goal importance of 2008 present levels and 2008 future levels were determined to be significantly different in 23 of 26 cases. Goals were grouped in four categories, (a) management/adaptation,/positional, having to do with management tasks, (b) groups served, those targeted …
Gaming Towards Academic And Physical Success, Eric Burt
Gaming Towards Academic And Physical Success, Eric Burt
Graduate Research Papers
This review addresses the potential of serious video games and the benefits that serious video games can have on a student academically as well as physically. Serious video games require strategic thinking, problem solving, planning and decision making. Serious video games enable learners to experience ~eal world situations without the real-life consequences. Exergaming provides potential for combining gaming and exercise, this type of video game has tremendous upside. This review of research.investigates how video games can be used to engage learners and help students learn. Research is needed to determine which features of games and simulation~ are important for learning …