Open Access. Powered by Scholars. Published by Universities.®

Human Geography Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Human Geography

Ancient Lowland Maya Neighborhoods: Average Nearest Neighbor Analysis And Kernel Density Models, Environments, And Urban Scale, Amy E. Thompson, John P. Walden, Adrian Z. Chase, Scott R. Hutson, Damien Marken, Bernadette Cap, Eric Fries, M. Rodrigo Guzman Piedrasanta, Timothy S. Hare, Sherman W. Horn Iii, George J. Micheletti, Shane M. Montgomery, Jessica Munson, Heather Richards-Rissetto, Kyle Shaw-Müller, Traci Ardren, Jaime J. Awe, M. Kathryn Brown, Michael Callaghan, Claire E. Ebert, Anabel Ford, Rafael A. Guerra, Julie A. Hoggarth, Brigitte Kovacevich, John M. Morris, Holley Moyes, Terry G. Powis, Jason Yaeger, Brett A. Houk, Keith M. Prufer, Arlen F. Chase, Diane Z. Chase Nov 2022

Ancient Lowland Maya Neighborhoods: Average Nearest Neighbor Analysis And Kernel Density Models, Environments, And Urban Scale, Amy E. Thompson, John P. Walden, Adrian Z. Chase, Scott R. Hutson, Damien Marken, Bernadette Cap, Eric Fries, M. Rodrigo Guzman Piedrasanta, Timothy S. Hare, Sherman W. Horn Iii, George J. Micheletti, Shane M. Montgomery, Jessica Munson, Heather Richards-Rissetto, Kyle Shaw-Müller, Traci Ardren, Jaime J. Awe, M. Kathryn Brown, Michael Callaghan, Claire E. Ebert, Anabel Ford, Rafael A. Guerra, Julie A. Hoggarth, Brigitte Kovacevich, John M. Morris, Holley Moyes, Terry G. Powis, Jason Yaeger, Brett A. Houk, Keith M. Prufer, Arlen F. Chase, Diane Z. Chase

Department of Anthropology: Faculty Publications

Many humans live in large, complex political centers, composed of multi-scalar communities including neighborhoods and districts. Both today and in the past, neighborhoods form a fundamental part of cities and are defined by their spatial, architectural, and material elements. Neighborhoods existed in ancient centers of various scales, and multiple methods have been employed to identify ancient neighborhoods in archaeological contexts. However, the use of different methods for neighborhood identification within the same spatiotemporal setting results in challenges for comparisons within and between ancient societies. Here, we focus on using a single method—combining Average Nearest Neighbor (ANN) and Kernel Density (KD) …


Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto Jan 2021

Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

Archaeological analyses have successfully employed 2D and 3D tools to measure vision and movement within cityscapes; however, built environments are often designed to invoke synesthetic experiences. GIS and Virtual Reality (VR) now enable archaeologists to also measure the acoustics of ancient spaces. To move toward an understanding of synesthetic experience in ancient Maya cities, we employ GIS and 3D modelling to measure sound propagation and reverberation using the main civic-ceremonial complex in ancient Copán as a case study. For the ancient Maya, sight and sound worked in concert to create ritually-charged atmospheres and architecture served to shape these experiences. Together …


3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller Jan 2016

3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller

Department of Anthropology: Faculty Publications

Architectural reconstructions are the centerpieces of ancient landscape visualization. When present, vegetation is relegated to the background, resulting in underutilized plant data—an integral data source for archaeological interpretation—thus limiting the capacity to take advantage of 3D visualization for studying ancient socio-environmental dynamics. Our long-term objective is to develop methods of 3D landscape visualization that have value for examining changes in land use and settlement patterns. To begin to work toward this objective, we have (1) identified 3D tools and techniques for vegetation modeling and landscape visualization, (2) evaluated the pros and cons of these tools, (3) investigated biological and ecological …


Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing Jan 2015

Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing

Department of Anthropology: Faculty Publications

Digital reconstruction of 3D cityscapes is expensive, time-consuming, and requires significant expertise. We need a 3D modeling approach that streamlines the integration of multiple data types in a time-efficient and low-cost manner. Procedural modeling—rapid proto-typing of 3D models from a set of rules— offers a potential solution to this problem because it allows scholars to create digital reconstructions that can be quickly updated and used to test and formulate alternative hypotheses that are derived from and linked to underlying archaeological data. While procedural modeling is being used to visualize ancient Roman, Etruscan, and Greek cities, in the Maya region the …


Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto Jan 2012

Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

In this article, I employ least cost paths using GIS to measure the relationship between site configuration and social connectivity at the ancient Maya site of Copan, Honduras. I investigate two questions. First, did people of different social classes experience varying degrees of social connectivity? Second, did people living in different parts of the city experience difference degrees of social connectivity? Ultimately, the goal is modify traditional configurational analysis using least cost analysis (LCA) to identify how social hierarchy was embedded in landscapes and how ancient people may have strategically manipulated landscapes to structure social interaction and community organization.