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Articles 1 - 29 of 29
Full-Text Articles in Communication
Australian Higher Education Institutions Transforming The Future Of Teaching And Learning Through 3d Virtual Worlds, Sue Gregory, Brent Gregory, Matthew Campbell, Helen Farley, Suku Sinnappan, Shannon Kennedy-Clark, David Craven, Deborah Murdoch, Mark Jw Lee, Denise Wood, Jenny Grenfell, Angela Thomas, Kerrie Smith, Ian Warren, Heinz Dreher, Lindy Mckeown, Allan Ellis, Matthew Hillier, Steven Pace, Andrew Cram, Lyn Hay, Scott Grant, Carol Matthews
Australian Higher Education Institutions Transforming The Future Of Teaching And Learning Through 3d Virtual Worlds, Sue Gregory, Brent Gregory, Matthew Campbell, Helen Farley, Suku Sinnappan, Shannon Kennedy-Clark, David Craven, Deborah Murdoch, Mark Jw Lee, Denise Wood, Jenny Grenfell, Angela Thomas, Kerrie Smith, Ian Warren, Heinz Dreher, Lindy Mckeown, Allan Ellis, Matthew Hillier, Steven Pace, Andrew Cram, Lyn Hay, Scott Grant, Carol Matthews
Shannon Kennedy-Clark
What are educators‟ motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively …
The Space For Social Media In Structured Online Learning, Gilly Salmon, Bella Ross, Ekaterina Pechenkina, Anne-Marie Chase
The Space For Social Media In Structured Online Learning, Gilly Salmon, Bella Ross, Ekaterina Pechenkina, Anne-Marie Chase
Dr Anne-Marie Chase
Sexual Health & Relationship Education Via Life Stories, Jeana Jorgensen, Xaverine Bates, Lara [Sic]
Sexual Health & Relationship Education Via Life Stories, Jeana Jorgensen, Xaverine Bates, Lara [Sic]
Jeana Jorgensen
A riart Grrrl, a folklorist and a condom monologuer get together to discuss the phenomenon of real-life storytelling in the context of sex education,
Preparing For Life In A Digital Age: The Iea International Computer And Information Literacy Study International Report, Julian Fraillon, John Ainley, Wolfram Schulz, Tim Friedman, Eveline Gebhardt
Preparing For Life In A Digital Age: The Iea International Computer And Information Literacy Study International Report, Julian Fraillon, John Ainley, Wolfram Schulz, Tim Friedman, Eveline Gebhardt
Dr John Ainley
The International Computer and Information Literacy Study (ICILS) studied the extent to which young people have developed computer and information literacy (CIL) to support their capacity to participate in the digital age. ICILS is a response to the increasing use of information and communication technology (ICT) in modern society and the need for citizens to develop relevant skills in order to participate effectively in the digital age. It also addresses the necessity for policymakers and education systems to have a better understanding of the contexts and outcomes of CIL-related education programs in their countries. ICILS is the first crossnational study …
Preparing For Life In A Digital Age: The Iea International Computer And Information Literacy Study International Report, Julian Fraillon, John Ainley, Wolfram Schulz, Tim Friedman, Eveline Gebhardt
Preparing For Life In A Digital Age: The Iea International Computer And Information Literacy Study International Report, Julian Fraillon, John Ainley, Wolfram Schulz, Tim Friedman, Eveline Gebhardt
Dr Tim Friedman
The International Computer and Information Literacy Study (ICILS) studied the extent to which young people have developed computer and information literacy (CIL) to support their capacity to participate in the digital age. ICILS is a response to the increasing use of information and communication technology (ICT) in modern society and the need for citizens to develop relevant skills in order to participate effectively in the digital age. It also addresses the necessity for policymakers and education systems to have a better understanding of the contexts and outcomes of CIL-related education programs in their countries. ICILS is the first crossnational study …
Digital Fluency For The Digital Age, Gerald White
Digital Fluency For The Digital Age, Gerald White
Dr Gerald K. White
A digital fluency subject to teach students the knowledge, skills and attitudes necessary for the digital age is needed, writes Gerald White.
Renovating The Republic: Unified Germany Confronts Its History – Both Deep And Recent – As It Defines Itself For The 21st Century, Katie Backman, Joel Gehringer, Kyle Harpster, Katelyn Kerkhove, Tiffany Lee, Hilary Stohs-Krause, Teresa Prince, Matt Eichinger, Emily Ingram, Tanna Kimmerling, Heather Price, Ewelina Skaza, Brady Jones, Nels Sorensen, Stephanie Sparks, Rachel Anderson, Megan Carrick, Justin Petersen, Chris Welch, Timothy Anderson, Charlyne Berens, Nancy Anderson, Frauke Hachtmann, Bernard Mccoy, Michael Farrell, Bruce Thorson, Mr Hahn
Renovating The Republic: Unified Germany Confronts Its History – Both Deep And Recent – As It Defines Itself For The 21st Century, Katie Backman, Joel Gehringer, Kyle Harpster, Katelyn Kerkhove, Tiffany Lee, Hilary Stohs-Krause, Teresa Prince, Matt Eichinger, Emily Ingram, Tanna Kimmerling, Heather Price, Ewelina Skaza, Brady Jones, Nels Sorensen, Stephanie Sparks, Rachel Anderson, Megan Carrick, Justin Petersen, Chris Welch, Timothy Anderson, Charlyne Berens, Nancy Anderson, Frauke Hachtmann, Bernard Mccoy, Michael Farrell, Bruce Thorson, Mr Hahn
Bernard R. McCoy
Germany and America go way back. German soldiers fought in the American Revolutionary War, and German settlers already had begun finding their way to America before the colonies became a nation. By the 1850s, many Germans had settled in the Midwest, and they followed the frontier west to the Great Plains. Germans were the largest group of immigrants arriving in Nebraska between 1854 and 1894, and by 1900, almost 20 percent of the state was first- and second-generation Germans. For the past year, a group of University of Nebraska-Lincoln journalism students has closely examined this foreign country that, perhaps more …
Digital Fluency : Skills Necessary For Learning In The Digital Age, Gerald White
Digital Fluency : Skills Necessary For Learning In The Digital Age, Gerald White
Dr Gerald K. White
This article examines the skills that will be required for the 21st century that will need to be embedded in educational curricula in order achieve them. It begins by considering how communicating between people has changed and current educational responses. A view of 21st century skills follows with an argument for some core subjects that will be necessary. Learning and teaching are then discussed leading to a view about what is needed in order to develop digital fluency in education, for now and the future.
Skills Needed For Managing Multimedia Development - Invisible Or Visible., Joseph Luca, Pina Tarricone
Skills Needed For Managing Multimedia Development - Invisible Or Visible., Joseph Luca, Pina Tarricone
Dr Pina Tarricone
No abstract provided.
The D.B. Weldon Library's Instruction Portfolio: A Grassroots, Team-Based Approach, Kim Mcphee, Melanie Mills, Marg Sloan
The D.B. Weldon Library's Instruction Portfolio: A Grassroots, Team-Based Approach, Kim Mcphee, Melanie Mills, Marg Sloan
Melanie Mills
Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban
Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban
Ron Kordyban
This research tested the efficacy of a blended learning iteration with iPad tablet computers, an e-textbook and Blackboard's Mobile Learn application connected with a learning management system (LMS). Mobile learning was embedded into the pedagogical design of an undergraduate subject run in two semesters with 135 students. Using design-based research (DBR), an empirical investigation examined four variables including: iPad use; mobile technology use; attitude, including the unified theory of acceptance and use of technology (UTAUT) scale; and academic performance. Quantitative analysis with PASW Statistics included descriptive, scaling, correlations, partial correlations and ANCOVAs. Results suggested that students were positive about mobile …
Make A University Partnership Your Big Data Weapon, Jennifer Priestley
Make A University Partnership Your Big Data Weapon, Jennifer Priestley
Jennifer L. Priestley
Consider your email contacts. How many have a .edu extension? With how many academics do you have “LinkedIn” connections? If you are like most professionals, the answer is “none.” But you may need to reconsider this missing segment of connectivity in your professional life.
The Absent Adjunct, Brandon Hensley
Recapturing Our Minds, Reclaiming Higher Learning: A Review Of R. P. Keeling’S And R. H. Hersh’S “We’Re Losing Our Minds: Rethinking American Higher Education”, Brandon Hensley
Brandon O. Hensley
Situating their conversation within a growing weltanschauung that the world is becoming “flat" and intellectual capital is integral to a changing globalized marketplace with emerging superpowers, Keeling and Hersh (2012) lay forth a bold claim in We’re Losing Our Minds: undergraduate education in the U.S. is sapping minds because learning is no longer the primary focus or essence of colleges and universities. “Intoxicated by magazine and college guide rankings, most colleges and universities have lost track of learning as the only educational outcome that really matters” (p. 13). The authors advance that this systemic crisis, though well documented (even before …
Figure/Ground Interviews With Professors Theo Van Leeuwen, Trevor Johnston, Aranye Fradenburg And Dawn Bennett, A/Professors Carmen Daniela Maier And Mehdi Riazi As Well As Artist, Paul Galy Oam, Judie Cross
Judith (Judie) L Cross
Figure/Ground Communication is an open-source, para-academic, inter-disciplinary collaboration who investigates central problems across academia through in-depth conversations with scholars, researchers, and university professors, artists, filmmakers, and creators of every stripe. Judie Cross interviewed Professors Theo van Leeuwen, Trevor Johnston, Aranye Fradenburg and Dawn Bennett, A/Professors Carmen Daniela Maier and Mehdi Riazi as well as artist Paul Galy OAM.
Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban
Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban
Trishita Mathew
This research tested the efficacy of a blended learning iteration with iPad tablet computers, an e-textbook and Blackboard's Mobile Learn application connected with a learning management system (LMS). Mobile learning was embedded into the pedagogical design of an undergraduate subject run in two semesters with 135 students. Using design-based research (DBR), an empirical investigation examined four variables including: iPad use; mobile technology use; attitude, including the unified theory of acceptance and use of technology (UTAUT) scale; and academic performance. Quantitative analysis with PASW Statistics included descriptive, scaling, correlations, partial correlations and ANCOVAs. Results suggested that students were positive about mobile …
Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban
Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban
Jeffrey Brand
This research tested the efficacy of a blended learning iteration with iPad tablet computers, an e-textbook and Blackboard's Mobile Learn application connected with a learning management system (LMS). Mobile learning was embedded into the pedagogical design of an undergraduate subject run in two semesters with 135 students. Using design-based research (DBR), an empirical investigation examined four variables including: iPad use; mobile technology use; attitude, including the unified theory of acceptance and use of technology (UTAUT) scale; and academic performance. Quantitative analysis with PASW Statistics included descriptive, scaling, correlations, partial correlations and ANCOVAs. Results suggested that students were positive about mobile …
Introduction; Becoming A Literary Trust Agent, Lisa Russell
Introduction; Becoming A Literary Trust Agent, Lisa Russell
Lisa M Russell
Social Media in Context: Writers Explore the Marketplace brings the world of social media to a practical level, exploring it through the experiences of resourceful entrepreneurs and established corporations, novice users, and expert consultants. Addressing and going far beyond the use of Facebook and Twitter to reach consumers and build professional relationships, Social Media in Context illustrates how marketers and public relations professionals can: • meet and engage potential audiences through interactive location-based marketing • boost employee productivity by injecting corporate intranets with social media in order to streamline communication • help transform society by creating and participating in niche …
Employing Critical Reflection In An Online Emergency Services Course, R Maxfield, John Fisher
Employing Critical Reflection In An Online Emergency Services Course, R Maxfield, John Fisher
Dr. John R. Fisher
Non-traditional students in an online course in Homeland Security used the DEAL model of critical reflection to describe (a) what they learned, (b) how they learned it, (c)why it matters, and (d) what they will do with what they learned. Online discussion of readings proved to be the most effective learning technique used in the course because it incorporated reflective practices and allowed application of real-life experiences.
Digital And Media Literacy: Tapping Into Popular Culture, Renee Hobbs
Digital And Media Literacy: Tapping Into Popular Culture, Renee Hobbs
Renee Hobbs
It’s something every principal understands: when teachers have low expectations of their students, they may rely on lecturing, explanation and recitation, over-controlling classroom interaction, and summarizing texts on behalf of students. But when teachers develop and implement curriculum ideas that are predicated on students as active, engaged, and independent learners, great things can happen in the classroom. Teachers who are already using news media, popular culture, and digital media to support academic achievement in language arts, science, history, and the arts are discovering the power of connecting students’ digital learning skills to fundamental practices in analysis, evaluation, composition, reflection, and …
Bibliography For Work In Holocaust Studies, Agata Lisiak, Louise Vasvári, Steven Tötösy De Zepetnek
Bibliography For Work In Holocaust Studies, Agata Lisiak, Louise Vasvári, Steven Tötösy De Zepetnek
Tötösy de Zepetnek, Steven & Totosy de Zepetnek, Steven
No abstract provided.
Connecting Kids With News In Their Community, Renee Hobbs
Connecting Kids With News In Their Community, Renee Hobbs
Renee Hobbs
Youngsters made video games, and educators found that ‘hands-on activity helped kids to process news reporting. It also gave them ways to tell this story by integrating their perspectives as they aimed it at fresh audiences.’
Information Workers In The Academy: The Case Of Librarians And Archivists At The University Of Western Ontario, Melanie Mills
Information Workers In The Academy: The Case Of Librarians And Archivists At The University Of Western Ontario, Melanie Mills
Melanie Mills
For much of its history, the organizational culture for academic librarians and archivists at The University of Western Ontario was primarily a culture of the practitioner. While librarians and archivists supported teaching, research and service at Western, they did not directly engage in it. As a result of grassroots efforts undertaken by members of Western’s academic community in the mid-2000s however, the potential contributions of information workers to the teaching, research and service mandate of University began to garner recognition. Born out of this collective awakening, a successful union drive and shortly thereafter an inaugural Collective Agreement for The University …
Empowerment And Protection: Complementary Strategies For Digital And Media Literacy In The United States, Renee Hobbs
Empowerment And Protection: Complementary Strategies For Digital And Media Literacy In The United States, Renee Hobbs
Renee Hobbs
Billions of dollars are being spent in the United States to make sure that children and young people have computers, data projectors and access to the Internet in elementary and secondary schools. There is robust experimentation now ongoing as teachers explore how to use technology primarily as a means to accomplish traditional content learning outcomes. Digital and media literacy education offers an alternative model that emphasizes a set of practical competencies or life skills that are necessary for full participation in a highly-mediated society. Digital and media literacy competencies are not only needed to strengthen people’s capacity to use information …
Help Me, I’M Drowning! Implementing Libraryh3lp At Utc, Caitlin Shanley, Virginia Cairns
Help Me, I’M Drowning! Implementing Libraryh3lp At Utc, Caitlin Shanley, Virginia Cairns
Caitlin Shanley
No abstract provided.
Ethically Notable Videogames: Moral Dilemmas And Gameplay, Jose Zagal
Ethically Notable Videogames: Moral Dilemmas And Gameplay, Jose Zagal
Jose P Zagal
In what ways can we use games to make moral demands of players and encouraging them to reflect on ethical issues? In this article we propose an ethically notable game as one that provides opportunities for encouraging ethical reasoning and reflection. Our analysis of the videogames Ultima IV, Manhunt, and Fire Emblem: Radiant Dawn highlights the central role that moral dilemmas can play towards creating ethically notable games. We discuss the different ways that these are implemented, such as placing players in situations in which their understanding of an ethical system is challenged, or by creating moral tension between the …
Assessing Credibility In Online Abortion Information, Caitlin Shanley
Assessing Credibility In Online Abortion Information, Caitlin Shanley
Caitlin Shanley
No abstract provided.
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Jose P Zagal
This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …
Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris
Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris
Jose P Zagal
Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games are simple. Their game play is fairly constrained and their core mechanisms are transparent enough to analyze. In this article, the authors seek to understand collaborative games. Because of their simplicity, they focus on board games. The authors present an analysis of collaborative games. In particular, they focus on Reiner Knizia’s LORDOFTHERINGS, considered by many to be the …