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Articles 1 - 8 of 8
Full-Text Articles in Social and Behavioral Sciences
Dual Consciousness: What Psychology And Counseling Theories Can Teach And Learn Regarding Identity And The Role-Playing Game Experience, Elektra Diakolambrianou, Sarah Lynne Bowman
Dual Consciousness: What Psychology And Counseling Theories Can Teach And Learn Regarding Identity And The Role-Playing Game Experience, Elektra Diakolambrianou, Sarah Lynne Bowman
Journal of Roleplaying Studies and STEAM
Many psychologists, therapists, and educators have emphasized the practice of play, especially with enacted roles, as a site for learning and therapeutic growth. This article weaves together a plethora of theories from psychology, Counseling, and role-playing game studies in an effort to understand the nature of enacted roles, their relationship to identity, and their transformative potential. Challenging the notion that identity is a fixed, stable monolith, the article synthesizes four overall approaches to theorizing the nature of identity drawn from various theories: identity as a social construct, narrative identity, identity as psychodynamic, and identities as parts of a whole. The …
Roll For Initiative: A Player’S Guide To Tabletop Role-Playing Games In Libraries, Carlie Forsythe
Roll For Initiative: A Player’S Guide To Tabletop Role-Playing Games In Libraries, Carlie Forsythe
FIMS Publications
Independent study exploring the history of tabletop role-playing games, their intrinsic benefits, and how they can be implemented into library collections and programs. I also explore the accessibility of tabletop role-playing games and how they can be made more accessible. To conclude, I present a series of recommendations and valuable resources for librarians and enthusiasts.
The Effects Of Fantasy Role-Play On Bravery, Motivation, And Physiological Fear Responses While Playing Horror Video Games, Paul A. Giulietti
The Effects Of Fantasy Role-Play On Bravery, Motivation, And Physiological Fear Responses While Playing Horror Video Games, Paul A. Giulietti
Undergraduate Honours Theses
A prior study found that role-playing exercises might have the capacity to reduce people’s fear (Giulietti, 2017). The present experiment was designed to replicate, improve upon, and extend the results of the prior study. Participants were randomly assigned to role-play either as a brave and powerful wizard or an ordinary accountant before playing the computer horror game, Slender: The Eight Pages. While participants played, they imagined themselves as their respective role-play character, were observed for their bravery and motivation to complete the game’s objective, and had their skin conductance measured. No significant differences were found between conditions and the prior …
Playing To Find Out: Adapting Story Games For Group Therapy With Teens, Adam Mcconnaughey
Playing To Find Out: Adapting Story Games For Group Therapy With Teens, Adam Mcconnaughey
Master of Social Work Clinical Research Papers
Millions of adolescents in the United States face childhood trauma and its sequelae, and group therapy is a common treatment. The purpose of this project was to examine the field of role-playing game design with an eye toward developing future group therapy methods for adolescents with trauma histories. Using a qualitative textual analysis research design that was a mix of grounded theory and content analysis, two contemporary role-playing game texts, Apocalypse World and Monsterhearts, were analyzed. The text was coded, and themes were generated to organize the findings. Findings indicated that RPGs and group therapy share a great deal …
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
Carly Finseth
This presentation describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
Carly Finseth
This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.
Dungeons And Downloads: Collecting Tabletop Fantasy Role-Playing Games In The Age Of Downloadable Pdfs, Dan Sich
Dan Sich
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playing games. Design/methodology/approach – Current and emerging publication and sales models of pencil and paper, tabletop fantasy role-playing games are explored. Details of print, print-on-demand, free and purchasable downloads, and subscription-based options for major fantasy role-playing games and alternatives are provided. Findings – Many options are available to libraries wishing to provide support for fantasy role-playing game programming. While an overwhelming quantity of publications are often available for purchase, usually only a bare minimum is required to run a role-playing game. Free or modestly priced options are …
Dungeons And Downloads: Collecting Tabletop Fantasy Role-Playing Games In The Age Of Downloadable Pdfs, Dan Sich
Western Libraries Publications
Purpose – This paper aims to provide libraries with collections advice regarding fantasy role-playing games.
Design/methodology/approach – Current and emerging publication and sales models of pencil and paper, tabletop fantasy role-playing games are explored. Details of print, print-on-demand, free and purchasable downloads, and subscription-based options for major fantasy role-playing games and alternatives are provided.
Findings – Many options are available to libraries wishing to provide support for fantasy role-playing game programming. While an overwhelming quantity of publications are often available for purchase, usually only a bare minimum is required to run a role-playing game. Free or modestly priced options are …