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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum Aug 2017

Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum

Faculty and Staff Publications

Typography is the study of language letterforms, phonographic alphabetic characters that, when combined with additional characters, form words and/or sentences to express an idea and communicate a message to an audience. The history of typographic design dates back to early civilization and the invention of alphabetic writing systems, formulated and processed through the literary skills of the Hebrew Scribe Ezra whose knowledge and practice offered a significant contribution within a predominantly oral society. By examining the history of Hebrew typography through the discourse of biblical writing systems and alphabetic design, the article addresses the development of Hebrew scripts evolving from …


"Going Steady?": Documenting The History Of Dating In American Culture, 1940-1990, Jill E. Anderson Jun 2017

"Going Steady?": Documenting The History Of Dating In American Culture, 1940-1990, Jill E. Anderson

University Library Faculty Publications

“‘Going Steady?’: Documenting the History of Dating in American Culture, 1940-1990” is a one-credit, pass/no-credit freshman seminar taught for Georgia State University’s Honors College. This course has grown out of my current research on post-World War II girls' cultural and intellectual history and out of my work as Georgia State University's History, African-American Studies, and Women's, Gender, and Sexuality Studies Librarian. "Going Steady?" is designed to teach basic primary-source searching and interpretive skills and to familiarize students with primary sources available to them as Georgia State University students. Centering on a broad and engaging topic, the course offers a general …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


La Representacion De “Raza” En La Literatura Escolar Y Juvenil Norteamericana Del Siglo Xix, Karl M. Lorenz Jan 2017

La Representacion De “Raza” En La Literatura Escolar Y Juvenil Norteamericana Del Siglo Xix, Karl M. Lorenz

Education Faculty Publications

Este documento relata cómo las razas angloamericana, amerindia y negra estuvieron representadas en libros de texto de la escuela primaria y na literatura juvenil en el siglo XIX. Una muestra de textos de geografía, historia y lectura, y revistas juveniles y infantiles publicadas entre 1790 y 1890 fueron examinadas para determinar cómo se representaron las tres razas. También se presenta información adicional de publicaciones para adultos y científicas para proporcionar un contexto para las opiniones expresadas en los libros de texto y la literatura relacionada. Con base en la información transmitida en las publicaciones, se identificaron y discutieron brevemente conceptos …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …