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Social and Behavioral Sciences Commons

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2017

Identity

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Institution
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Articles 31 - 33 of 33

Full-Text Articles in Social and Behavioral Sciences

Ritualization Of Ethno-Nationalism: A Textual Analysis Of A Hungarian Corpus Christi Procession, Lisa Pope Fischer Jan 2017

Ritualization Of Ethno-Nationalism: A Textual Analysis Of A Hungarian Corpus Christi Procession, Lisa Pope Fischer

Publications and Research

Observing a Corpus Christi procession in post-socialist Hungary, this article uses a textual analysis to explore how the ritual mirrors post-socialist trends that affirm Hungarian identity. This article serves to both document an interesting ritual procession but also view it in light of growing ethno-nationalism that both unites a community yet also shows exclusion of others. It is like a mirror at a microcosmic level that reflects a kind of ritualization of ethno-nationalism.


Many Hats, One Head: Considering Professional Identity In Academic Library Directorship, Maura A. Smale Jan 2017

Many Hats, One Head: Considering Professional Identity In Academic Library Directorship, Maura A. Smale

Publications and Research

No abstract provided.


A Day In The Life Of A Sim: Making Meaning Of Video Game Avatars And Behaviors, Jessica Stark Jan 2017

A Day In The Life Of A Sim: Making Meaning Of Video Game Avatars And Behaviors, Jessica Stark

Antioch University Dissertations & Theses

With video game usage--and criticism on its activity--on the rise, it may be helpful for the psychological community to understand what it actually means to play video games, and what the lived experience entails. This qualitative, phenomenological study specifically explores user behaviors and decisions in the simulated life video game, The Sims. Ten participants completed one- to two-hour long semi-structured interviews, and the data was transcribed, organized into 1,988 codes, which were clustered into 30 categories, and from which six themes ultimately emerged. These resulting themes are: self-representation; past, present, and future; purpose for play; self-reflection; co-creation; and familiarity. The …