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Social and Behavioral Sciences Commons™
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- Video games (2)
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Articles 1 - 5 of 5
Full-Text Articles in Social and Behavioral Sciences
Gaming Matters: Art, Science Magic And The Computer Game Medium [Book Review], Marc Ouellette
Gaming Matters: Art, Science Magic And The Computer Game Medium [Book Review], Marc Ouellette
English Faculty Publications
The singular—maybe more aptly put as the pre-eminent—image that occurs when reading Gaming Matters is that of duelling dualisms. While this is a tried-and-true method of covering a topic, from the dissoi logoi to “The Owl and the Nightingale” and beyond, it is the site and the subject of these apposites that makes for an intriguing if (intentionally) unsettling read. The very title of the book makes the exercise of reading (and likely of writing) a part of and apart from this process. Gaming Matters stands as both call and catalogue. Gaming matters, most certainly, in terms of its audience, …
Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson
Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson
English Faculty Publications
This edition is as much about Game Studies as it about the games being studied. At its heart there are really two impulses behind the collection of critical thought we have been fortunate enough to gather for this issue of Reconstruction. First, there is the sense that games can’t do anything. Second, there is the sense that games don’t do anything. Their origin (and the underlying biases) makes these sentiments particularly intriguing. In the simplest terms, these premises delineate competing camps, as well. Roger Ebert notoriously asserts that video games will never be art (Ebert). Similarly, and yet quite differently, …
Facebooking In Distance Education: Constructing Virtual Communities Of Practice, Virginia M. Tucker
Facebooking In Distance Education: Constructing Virtual Communities Of Practice, Virginia M. Tucker
English Faculty Publications
The growth of distance education warrants a closer look at how virtual communities of practice form in asynchronous online classrooms. Prior studies have sought to identify a process to virtual community formation, which may vary depending upon the media used for collaboration. This microstudy examines how one student group in a distance writing course used the popular social media site Facebook to construct community and whether the stages of virtual community development were observed in this setting. Findings suggest that revisions might be made to our current understanding of the process of building virtual community within small groups. “Othering” and …
An Interview With Francisco Ortega, Creator Of Crossing The Bridge, Observance: The Board Game, And H1-B: The Board Game, Marc Ouellette, Jason Thompson
An Interview With Francisco Ortega, Creator Of Crossing The Bridge, Observance: The Board Game, And H1-B: The Board Game, Marc Ouellette, Jason Thompson
English Faculty Publications
No abstract provided.
Partial Word Knowledge: Frontier Words In The L2 Mental Lexicon, Alla Zareva
Partial Word Knowledge: Frontier Words In The L2 Mental Lexicon, Alla Zareva
English Faculty Publications
The study set out to examine the partial word knowledge of native speakers, L2 advanced, and intermediate learners of English with regard to four word features from Richards' (1976) taxonomy of aspects describing what knowing a word entails. To capture partial familiarity, the participants completed in writing a test containing low and mid frequency content words, accompanied by a word knowledge scale. The analysis showed that there were three distinctive patterns of partially familiar vocabulary but their distribution across the three groups was quite different, which indicated that partial knowledge was linked to different word features across the three proficiency …