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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Best Practices: Accessibility & Equity For E-Learning Content, Mary R. Elmquist, R.C. Miessler Jul 2020

Best Practices: Accessibility & Equity For E-Learning Content, Mary R. Elmquist, R.C. Miessler

All Musselman Library Staff Works

When creating digital objects for use in teaching, instructors have an opportunity to expand the usability of their materials by adding accessibility features. This session presents a broad definition of accessibility, explains why it is important for instructors to consider accessibility as they create digital teaching materials, and describes some strategies and best practices for adding accessibility to digital learning objects.


When Active Learning Goes Flat, Lindsey Mclean, Elisa Acosta Apr 2015

When Active Learning Goes Flat, Lindsey Mclean, Elisa Acosta

LMU Librarian Publications & Presentations

What happens when an active learning activity goes flat? You rapidly transform your lackluster exercise into an engaging activity midway through the semester! In this presentation we will discuss our instructional design efforts for a required in-person library instruction session for 73 Rhetorical Arts classes (1,273 freshmen). We used elements from both the hybrid approach and gamification techniques. Hybrid, or blended learning is a method of instruction in which students learn through a combination of face-to-face instruction and computer-mediated activities. The paper-based, active learning exercise the students completed in class was “gamified” and transformed into a digital learning object to …


When Active Learning Goes Flat: Using Gamification To Motivate Student Learners, Lindsey Mclean, Elisa Slater Acosta Mar 2015

When Active Learning Goes Flat: Using Gamification To Motivate Student Learners, Lindsey Mclean, Elisa Slater Acosta

Elisa Slater Acosta

What happens when an active learning activity goes flat? You rapidly transform your lackluster exercise into an engaging activity midway through the semester! In this presentation we will discuss our instructional design efforts for a required in-person library instruction session for 73 Rhetorical Arts classes (1,273 freshmen). We used elements from both the hybrid approach and gamification techniques. Hybrid, or blended learning is a method of instruction in which students learn through a combination of face-to-face instruction and computer-mediated activities. The paper-based, active learning exercise the students completed in class was “gamified” and transformed into a digital learning object to …