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Social and Behavioral Sciences Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Keyword
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- Game design (2)
- Golf (2)
- Mixed reality (2)
- Simulation (2)
- Computational thinking (1)
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- Evaluation (1)
- Game (1)
- Game development (1)
- Games (1)
- General education (1)
- Golf swing (1)
- Group projects (1)
- Minecraft (1)
- Natural language processing (1)
- Non-majors (1)
- Peer evaluation (1)
- Ph.D. Dissertation (1)
- Play (1)
- Simulated social interaction (1)
- Socially relevant simulation (1)
- Stylistics (1)
- Theory (1)
- Unified (1)
- File Type
Articles 1 - 7 of 7
Full-Text Articles in Social and Behavioral Sciences
Towards A Unified Theory Of Play: A Case Study Of Minecraft, James Hooper, Penny De Byl
Towards A Unified Theory Of Play: A Case Study Of Minecraft, James Hooper, Penny De Byl
Penny de Byl
Researchers in the fields of game design, childhood development, learning, and movement studies discuss the concept of play. However, the term has been frequently redefined resulting in a divergent understanding of the concept. This paper presents a Unified Theory of Play that aims to provide a holistic examination of the domain that will enhance understanding of play by delivering a tripartite framework for critical analysis of a variety of computer games. Minecraft is presented herein as a case study analysis using the proposed framework.
World Of Golf: A Socially Relevant Simulation Game, Ramin Tadayon, Winslow Burleson, Ashish Amresh
World Of Golf: A Socially Relevant Simulation Game, Ramin Tadayon, Winslow Burleson, Ashish Amresh
Ashish Amresh
Socially Relevant Simulation Games: A Design Study, Ramin Tadayon, Ashish Amresh, Winslow Burleson
Socially Relevant Simulation Games: A Design Study, Ramin Tadayon, Ashish Amresh, Winslow Burleson
Ashish Amresh
Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle
Engaging Game Design Students Using Peer Evaluation, Amber Settle, Charles Wilcox, Chad Settle
Amber Settle
Computational Thinking In A Game Design Course, Amber Settle
Computational Thinking In A Game Design Course, Amber Settle
Amber Settle
Computational Style Processing, Foaad Khosmood
Computational Style Processing, Foaad Khosmood
Foaad Khosmood
Our main thesis is that computational processing of natural language styles can be accomplished using corpus analysis methods and language transformation rules. We demonstrate this first by statistically modeling natural language styles, and second by developing tools that carry out style processing, and finally by running experiments using the tools and evaluating the results. Specifically, we present a model for style in natural languages, and demonstrate style processing in three ways: Our system analyzes styles in quantifiable terms according to our model (analysis), associates documents based on stylistic similarity to known corpora (classification) and manipulates texts to match a desired …
A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume
A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume
Amber Settle