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Full-Text Articles in Social and Behavioral Sciences

Demographic Characteristics And Information Technology Competence Skills On The Use Of E-Portal Among Undergraduates In Adeyemi College Of Education, Ondo, Christopher Omotunde, Opeyemi Omotunde Jun 2019

Demographic Characteristics And Information Technology Competence Skills On The Use Of E-Portal Among Undergraduates In Adeyemi College Of Education, Ondo, Christopher Omotunde, Opeyemi Omotunde

Library Philosophy and Practice (e-journal)

This study investigated the influence of demographic characteristics and information technology competence skills on the use of E-portal among undergraduates in Adeyemi College of Education, Ondo State, Nigeria. The findings revealed a positive significant relationship between IT competence skill and their use of e-portal (r= .190, p<0.05). Gender has a significant influence on the use of e-portal (t=2.071, p<0.05) also, respondents age has a significant influence on use of e-portal (F (3; 246) =2.892; p<0.05). The study concluded that IT competence skills and demographic characteristics of undergraduates have an influence on the use of E-portal. It is recommended that higher institutions of learning in Nigeria should further explore the potentials of E-portal for its teaching, learning and research.


Civic Play And Civic Gaps: Can Life Simulation Games Advance Educational Equity?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron Nov 2015

Civic Play And Civic Gaps: Can Life Simulation Games Advance Educational Equity?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron

Communication

Digital games and simulations (DG&S) could help mitigate inequities in civic education and participation, which are found in many contemporary democracies. Yet incorporating DG&S into the curriculum may reinforce or introduce inequities for students who are less engaged by game-based learning. A quasi-experimental study of 301 U.S. high school students in social studies classes examined whether prior academic performance, civic engagement, civic game play experience and gender affected how (and which) students benefit from playing a life simulation game. Dependent variables included several civic dispositions: justice-oriented citizenship norms and interest in politics, news, and global issues. The simulation game especially …


Gendered Narratives Of Innovation Through Competition: Lessons From Science And Technology Studies, Scout Calvert Jan 2013

Gendered Narratives Of Innovation Through Competition: Lessons From Science And Technology Studies, Scout Calvert

UNL Libraries: Faculty Publications

Library and information science is a technologically intensive profession with a high percentage of women, unlike computer science and other male-dominated fields. On the occasion of the 2011 Association for Library and Information Science Education (ALISE) conference, this essay analyzes the theme “Competitiveness and Innovation” through a review of social psychology and science and technology studies literature. Both theme concepts have ramifications for library and information science (LIS) education. Librarianship and teaching are both professions that resist commodification because they rely on embodied labor and personal interaction. Competition, as a management or learning style, may not promote meaningful innovation in …