Open Access. Powered by Scholars. Published by Universities.®
Social and Behavioral Sciences Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- André Malraux (1)
- Art (1)
- Art canon (1)
- Art market (1)
- Biennale (1)
-
- Biennial (1)
- Colour reproduction (1)
- Comparative cultural studies (1)
- Computer games (1)
- Cultural studies (1)
- Digital games (1)
- Equipment for living (1)
- GIS (1)
- Geocoding (1)
- Informel (1)
- Mario Pedrosa (1)
- Media studies (1)
- Modernism (1)
- Musée imaginaire (1)
- Paris (1)
- Paulo Carneiro (1)
- Pierre Restany (1)
- Post-war art (1)
- Print (1)
- Prize (1)
- Transnational history (1)
- Travelling exhibition (1)
- UNESCO (1)
- United Nations (1)
- Video games (1)
Articles 1 - 3 of 3
Full-Text Articles in Social and Behavioral Sciences
How To Build A World Art: The Strategic Universalism Of Colour Reproductions And The Unesco Prize (1953-1968), Chiara Vitali
How To Build A World Art: The Strategic Universalism Of Colour Reproductions And The Unesco Prize (1953-1968), Chiara Vitali
Artl@s Bulletin
What role did UNESCO play in the art world of the post-war era? This article makes use of published and archival sources in order to clarify the utopia of a “World Art” that shaped UNESCO and led to the “Archives of Colour Reproductions of Works of Art”, a project of worldwide collect and diffusion of images of “masterworks” inspired by Malraux’s “Museum without walls”. This case study focuses on one particular aspect of the project, the “UNESCO Prize”, conceived by the Brazilian art critic and Marxist intellectual Mario Pedrosa for the 1953 São Paulo Biennial.
Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten
Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten
CLCWeb: Comparative Literature and Culture
In their article "Perspectives on Video Games as Art" Jeroen Bourgonjon, Geert Vndermeersche, Kris Rutten and Niels Quinten engage in discussing whether or not video games can be considered a form of art. Although this question has already been discussed elaborately, the debate is guided by many different and often conflicting positions. The aim of this article is to revisit this debate by mapping out a range of perspectives on video games as art. The authors explore the relation between games and different definitions and functions of art, different motives of artists, and the potential impact of the arts. The …
Les Rues Des Tableaux. Géographie Du Marché De L'Art Parisien (1815-1955), Léa Saint-Raymond, Félicie De Maupeou, Julien Cavero
Les Rues Des Tableaux. Géographie Du Marché De L'Art Parisien (1815-1955), Léa Saint-Raymond, Félicie De Maupeou, Julien Cavero
Artl@s Bulletin
Continuation of a first socioeconomic analysis of the "art dealers" in Paris between 1815 and 1955 (Artl@s Bulletin 2, no. 2), this paper presents the results of a spatial study of the Parisian art market at that time. Departing from serial geographical data given by a homogeneous source, the Bottin du commerce, we mapped a 140 years spatial evolution of the "art dealers", using a geocoding system with composite locators. The article exposes the spatial dynamics of this market and studies them in a multi-scalar way, making the connection between the global evolution of the Parisian economy and …