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Full-Text Articles in Statistics and Probability
Deterministic Global 3d Fractal Cloud Model For Synthetic Scene Generation, Aaron M. Schinder, Shannon R. Young, Bryan J. Steward, Michael L. Dexter, Andrew Kondrath, Stephen Hinton, Ricardo Davila
Deterministic Global 3d Fractal Cloud Model For Synthetic Scene Generation, Aaron M. Schinder, Shannon R. Young, Bryan J. Steward, Michael L. Dexter, Andrew Kondrath, Stephen Hinton, Ricardo Davila
Faculty Publications
This paper describes the creation of a fast, deterministic, 3D fractal cloud renderer for the AFIT Sensor and Scene Emulation Tool (ASSET). The renderer generates 3D clouds by ray marching through a volume and sampling the level-set of a fractal function. The fractal function is distorted by a displacement map, which is generated using horizontal wind data from a Global Forecast System (GFS) weather file. The vertical windspeed and relative humidity are used to mask the creation of clouds to match realistic large-scale weather patterns over the Earth. Small-scale detail is provided by the fractal functions which are tuned to …
Defensive Impact Wins: Developing A New Method To Rate Individual Defense In Nba Games, Dylan J. Stiles
Defensive Impact Wins: Developing A New Method To Rate Individual Defense In Nba Games, Dylan J. Stiles
Honors Theses and Capstones
With the analytics revolution in sports in the past 20 years, it seems that everything that can be quantified is. In basketball though, trying to break the game down into a set of numbers comes with a unique problem. While we've come up with a good set of advanced numbers to measure offensive efficiency, defense is fundamentally harder to quantify. The game is played five on five, but it has often been popular or convenient to model defense as a set of five one on one games. As defenses became more complex into the 2010s, this methodology became more insignificant. …