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Full-Text Articles in Physics

A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan Nov 2017

A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan

Computer Science and Software Engineering

Fluids are a part of everyday life, yet are one of the hardest elements to properly render in computer graphics. Water is the most obvious entity when thinking of what a fluid simulation can achieve (and it is indeed the focus of this project), but many other aspects of nature, like fog, clouds, and particle effects. Real-time graphics like video games employ many heuristics to approximate these effects, but large-scale renderers aim to simulate these effects as closely as possible.

In this project, I wish to achieve effects of the latter nature. Using the Eulerian technique of discrete grids, I …


Faraday-Talbot Effect From A Circular Array Of Pillars, Jessica J. Pilgram Nov 2017

Faraday-Talbot Effect From A Circular Array Of Pillars, Jessica J. Pilgram

Physics

When an oil bath is vertically oscillating with an acceleration above some critical value, known as the Faraday threshold, the bath surface becomes unstable and nonlinear standing wave patterns emerge. One phenomenon that has been observed above the Faraday threshold is the formation of Faraday-Talbot carpets, resulting from near-field diffraction. The optical Talbot effect occurs when a monochromatic wave passes through a diffraction grating. In the near-field, the formation of self- images is observed at integer multiples of what is known as the Talbot length. These two-dimensional patterns have various applications including X-ray imaging and atom and particle trapping. Two- …