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Old Dominion University

Series

2017

Simulation

Articles 1 - 2 of 2

Full-Text Articles in Physics

Trim Tuning Of Sps-Series Dqw Crab Cavity Prototypes, S. Verdú-Andrés, J. Skaritka, Q. Wu, A. Ratti, S. Baurac, C. H. Boulware, T. Grimm, J. Yancey, W. Clemens, E. A. Mcewen, H. Park May 2017

Trim Tuning Of Sps-Series Dqw Crab Cavity Prototypes, S. Verdú-Andrés, J. Skaritka, Q. Wu, A. Ratti, S. Baurac, C. H. Boulware, T. Grimm, J. Yancey, W. Clemens, E. A. Mcewen, H. Park

Physics Faculty Publications

The final steps in the manufacturing of a superconducting RF cavity involve careful tuning before the final welds to match the target frequency as fabrication tolerances may introduce some frequency deviations. The target frequency is chosen based on analysis of the shifts induced by remaining processing steps including acid etching and cool down. The baseline fabrication of a DQW crab cavity for the High Luminosity LHC (HL-LHC) envisages a first tuning before the cavity subassemblies are welded together. To produce a very accurate final result, subassemblies are trimmed to frequency in the last machining steps, using a clamped cavity assembly …


Long-Term Simulations Of Beam-Beam Dynamics On Gpus, B. Terzić, K. Arumugam, R. Majeti, C. Cotnoir, M. Stefani, D. Ranjan, A. Godunov, V. Morozov, H. Zhang, F. Lin, Y. Roblin, E. Nissen, T. Satogata Jan 2017

Long-Term Simulations Of Beam-Beam Dynamics On Gpus, B. Terzić, K. Arumugam, R. Majeti, C. Cotnoir, M. Stefani, D. Ranjan, A. Godunov, V. Morozov, H. Zhang, F. Lin, Y. Roblin, E. Nissen, T. Satogata

Physics Faculty Publications

Future machines such as the electron-ion colliders (JLEIC), linac-ring machines (eRHIC) or LHeC are particularly sensitive to beam-beam effects. This is the limiting factor for long-term stability and high luminosity reach. The complexity of the non-linear dynamics makes it challenging to perform such simulations which require millions of turns. Until recently, most of the methods used linear approximations and/or tracking for a limited number of turns. We have developed a framework which exploits a massively parallel Graphical Processing Units (GPU) architecture to allow for tracking millions of turns in a sympletic way up to an arbitrary order and colliding them …