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Discrete Mathematics and Combinatorics Commons

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Full-Text Articles in Discrete Mathematics and Combinatorics

Educational Magic Tricks Based On Error-Detection Schemes, Ronald I. Greenberg Jan 2018

Educational Magic Tricks Based On Error-Detection Schemes, Ronald I. Greenberg

Ronald Greenberg

Magic tricks based on computer science concepts help grab student attention and can motivate them to delve more deeply. Error detection ideas long used by computer scientists provide a rich basis for working magic; probably the most well known trick of this type is one included in the CS Unplugged activities. This paper shows that much more powerful variations of the trick can be performed, some in an unplugged environment and some with computer assistance. Some of the tricks also show off additional concepts in computer science and discrete mathematics.


Educational Magic Tricks Based On Error-Detection Schemes, Ronald I. Greenberg Jul 2017

Educational Magic Tricks Based On Error-Detection Schemes, Ronald I. Greenberg

Computer Science: Faculty Publications and Other Works

Magic tricks based on computer science concepts help grab student attention and can motivate them to delve more deeply. Error detection ideas long used by computer scientists provide a rich basis for working magic; probably the most well known trick of this type is one included in the CS Unplugged activities. This paper shows that much more powerful variations of the trick can be performed, some in an unplugged environment and some with computer assistance. Some of the tricks also show off additional concepts in computer science and discrete mathematics.


On A Multiple-Choice Guessing Game, Ryan Cushman, Adam J. Hammett Apr 2016

On A Multiple-Choice Guessing Game, Ryan Cushman, Adam J. Hammett

The Research and Scholarship Symposium (2013-2019)

We consider the following game (a generalization of a binary version explored by Hammett and Oman): the first player (“Ann”) chooses a (uniformly) random integer from the first n positive integers, which is not revealed to the second player (“Gus”). Then, Gus presents Ann with a k-option multiple choice question concerning the number she chose, to which Ann truthfully replies. After a predetermined number m of these questions have been asked, Gus attempts to guess the number chosen by Ann. Gus wins if he guesses Ann’s number. Our goal is to determine every m-question algorithm which maximizes the probability of …