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Full-Text Articles in Systems Architecture

Random Automata Networks: Why Playing Dice Is Not A Vice, Christof Teuscher Dec 2010

Random Automata Networks: Why Playing Dice Is Not A Vice, Christof Teuscher

Systems Science Friday Noon Seminar Series

Random automata networks consist of a set of simple compute nodes interacting with each other. In this generic model, one or multiple model parameters, such as the the node interactions and/or the compute functions, are chosen at random. Random Boolean Networks (RBNs) are a particular case of discrete dynamical automata networks where both time and states are discrete. While traditional RBNs are generally credited to Stuart Kauffman (1969), who introduced them as simplified models of gene regulation, Alan Turing proposed unorganized machines as early as 1948. In this talk I will start with Alan Turing's early work on unorganized machines, …


Pvw: Designing Virtual World Server Infrastructure, Francis Chang, C. Mic Bowman, Wu-Chi Feng Jan 2010

Pvw: Designing Virtual World Server Infrastructure, Francis Chang, C. Mic Bowman, Wu-Chi Feng

Computer Science Faculty Publications and Presentations

This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system architecture for the management of virtual worlds. PVW is designed to support arbitrarily large and complex virtual worlds while accommodating dynamic and highly variable user population and content distribution density. The PVW approach enables the task of simulating and managing the virtual world to be distributed over many servers by spatially partitioning the environment into a hierarchical structure. This structure is useful both for balancing the simulation load across many nodes, as well as features such as geometric simplification and distribution of dynamic content.


Xpu: A Distributed Architecture For Metaverses, Francis Chang, C. Mic Bowman, Wu-Chi Feng Jan 2010

Xpu: A Distributed Architecture For Metaverses, Francis Chang, C. Mic Bowman, Wu-Chi Feng

Computer Science Faculty Publications and Presentations

A significant problem of designing 3D virtual worlds (such as metaverses) is developing a scalable architecture that can manage millions of simultaneous users in an interactive 3D environment. This paper presents XPU (Extremely Partitioned Universe), a hierarchical client-server architecture for developing highly scalable metaverses. This design addresses the problem of dynamically partitioning the world to manage network and computing resources.


Scalable Event Tracking On High-End Parallel Systems, Kathryn Marie Mohror Jan 2010

Scalable Event Tracking On High-End Parallel Systems, Kathryn Marie Mohror

Dissertations and Theses

Accurate performance analysis of high end systems requires event-based traces to correctly identify the root cause of a number of the complex performance problems that arise on these highly parallel systems. These high-end architectures contain tens to hundreds of thousands of processors, pushing application scalability challenges to new heights. Unfortunately, the collection of event-based data presents scalability challenges itself: the large volume of collected data increases tool overhead, and results in data files that are difficult to store and analyze. Our solution to these problems is a new measurement technique called trace profiling that collects the information needed to diagnose …