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Procedural Generation: An Algorithmic Analysis Of Video Game Design And Level Creation, Logan Bond
Procedural Generation: An Algorithmic Analysis Of Video Game Design And Level Creation, Logan Bond
Honors Theses
Procedural generation is a method for generating mass quantities of data algorithmically rather than manually. One perfect example of this is the recently famous No Man’s Sky, a video game where the entire marketing scheme was structured around its procedurally generated universe. The game’s trailer and advertisements promised its players 18,446,744,073,709,551,616 unique planets[1], all of which were procedurally generated. In other words, the developers did not create exclusive profiles for every single planet, but instead programmed the game in such a way that the planets were built from the code. This method of content creation is the …
Health Nexus: A Serious Game Prototype For Prevention And Treatment Of Obesity And Diabetes, Joseph C. Miller
Health Nexus: A Serious Game Prototype For Prevention And Treatment Of Obesity And Diabetes, Joseph C. Miller
Computational Modeling & Simulation Engineering Theses & Dissertations
Electronic games are a prevalent phenomenon of American culture and entertainment. Serious games are video games that take advantage of games' intrinsic entertaining and challenging characteristics for serious purposes, such as education, training, advertisement, and political campaigns. A significant number of serious games have been developed for a variety of diverse purposes. The last few years have witnessed the inception and growth of motion sensing technologies for games, including Nintendo Wii, Sony PlayStation Move, and Microsoft Kinect. These motion sensing technologies usually require game players' physical body movement in order to perform and achieve in the games, such as playing …