Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Programming Languages and Compilers

The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad Feb 2022

The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad

International Journal for Research in Education

Abstract

This study aimed to identify the effect of using the gamification strategy on academic achievement and motivation towards learning problem-solving skills in computer and information technology course. A quasi-experimental method was adopted. The study population included tenth-grade female students in Al-Badi’ah schools in Riyadh. The sample consisted of 54 students divided into two equal groups: control group and experimental group. The study tools comprised an achievement test and the motivation scale. The results showed that there were statistically significant differences between the two groups in the academic achievement test in favor of the experimental group, with a large effect …


The Development Of Qmms: A Case Study For Reliable Online Quiz Maker And Management System, Mohamed Abdelmoneim Elshafey Dr., Tarek Said Ghoniemy Dr. Nov 2021

The Development Of Qmms: A Case Study For Reliable Online Quiz Maker And Management System, Mohamed Abdelmoneim Elshafey Dr., Tarek Said Ghoniemy Dr.

Future Computing and Informatics Journal

The e-learning and assessment systems became a dominant technology nowadays and distribute across the globe. With severe consequences of COVID19-like crises, the key importance of such technology appeared in which courses, quizzes and questionnaires have to be conducted remotely. Moreover, the use of Learning Management Systems (LMSs), such as blackboard, eCollege, and Moodle, has been sanctioned in all respects of education. This paper presents an open-source interactive Quiz Maker and Management System (QMMS) that suits the research, education (under-grad, grad, or post-grad), and industrial organizations to perform distant quizzes, training and questionnaires with an integration facility with other LMS tools …