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Articles 1 - 5 of 5
Full-Text Articles in Programming Languages and Compilers
Three Body Interactions Of Rare Gas Solids Calculated Within The Einstein Model, Dan D'Andrea
Three Body Interactions Of Rare Gas Solids Calculated Within The Einstein Model, Dan D'Andrea
Masters Theses
Three body interactions can become important in solids at higher pressures and densities as the molecules can come into close contact. At low temperatures, accurate studies of three body interactions in solids require averaging the three-body terms over the molecules' zero point motions. An efficient, but approximate, averaging approach is based on a polynomial approximation of the three-body term. The polynomial approximation can be developed as a function of the symmetry coordinates of a triangle displaced from its average geometry and also as a function of the Cartesian zero point displacements from each atom’s average position. The polynomial approximation approach …
Towards Comprehensive Parametric Code Generation Targeting Graphics Processing Units In Support Of Scientific Computation, Ning Xie
Electronic Thesis and Dissertation Repository
The most popular multithreaded languages based on the fork-join concurrency model (CIlkPlus, OpenMP) are currently being extended to support other forms of parallelism (vectorization, pipelining and single-instruction-multiple-data (SIMD)). In the SIMD case, the objective is to execute the corresponding code on a many-core device, like a GPGPU, for which the CUDA language is a natural choice. Since the programming concepts of CilkPlus and OpenMP are very different from those of CUDA, it is desirable to automatically generate optimized CUDA-like code from CilkPlus or OpenMP.
In this thesis, we propose an accelerator model for annotated C/C++ code together with an implementation …
A Parallel 3d Phase-Field Simulation Of Multi-Grain Growth Based On The Full Thread Tree, Ya-Jun Yin, Min Wang, Jian-Xin Zhou, Dun-Ming Liao, Xu Shen, Tao Chen
A Parallel 3d Phase-Field Simulation Of Multi-Grain Growth Based On The Full Thread Tree, Ya-Jun Yin, Min Wang, Jian-Xin Zhou, Dun-Ming Liao, Xu Shen, Tao Chen
The 8th International Conference on Physical and Numerical Simulation of Materials Processing
No abstract provided.
User Interface Design, Moritz Stefaner, Sebastien Ferre, Saverio Perugini, Jonathan Koren, Yi Zhang
User Interface Design, Moritz Stefaner, Sebastien Ferre, Saverio Perugini, Jonathan Koren, Yi Zhang
Saverio Perugini
As detailed in Chap. 1, system implementations for dynamic taxonomies and faceted search allow a wide range of query possibilities on the data. Only when these are made accessible by appropriate user interfaces, the resulting applications can support a variety of search, browsing and analysis tasks. User interface design in this area is confronted with specific challenges. This chapter presents an overview of both established and novel principles and solutions.
An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang
An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang
Saverio Perugini
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instructor to effectively and efficiently explain and illustrate complex concepts or sophisticated problems in an intuitive manner. The …